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If i understand your meaning correctly you have created a load screen in pcx format that you need to convert to shp format so that the game can read it. You need to save your pcx with the proper palette already encoded. You use whatever program you created the pcx in to do that, be it Photoshop or what have you. You can't use XCC Mixer to apply the palette to the pcx as far as I know, and selecting a command such as "Copy as Pal (JASC)" only saves the ALREADY encoded palette of the pcx to a .pal file.
So first save your pcx with the proper palette. THEN, you want to save it as filename 0000.pcx and using XCC Mixer, select "Copy as SHP (TS)". This will save it as filename.shp in your XCC Mixer directory. And that's all there is to it. Really not hard once you know how.
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In XCC Mixer, right click your .pcx and export as .pal (not a JASC pal) and then name it correctly. It should work..
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don't use XCC Mixer version 1.45, it is crap, downgrade to 1.43
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How are you testing it? ingame? It should work from what you described provided the pal is correctly named and you put everything in the right place.
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Glad you got it to work.
I have 1.45 and it worked for me as you can see above.
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1.44 and 1.45 have issues with PNG.
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I use 1.44 and I've never had a problem with PNG
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I have a question, sometimes when i tries to extract it as a pal, it says "Copy nuke 0000 fail, error 1"
What does it mean? i THINK it means that it is to many colours for a pal file
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I've seen 1.45 do that as well, however it seems to create the file properly regardless.