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SW help
#1
i made a nuke clone sw and when i luanch it in a game rightr when i press the button to fire it i get the inofficial rockpatch error(see last post)
plz help?

[NodCannonSpecial]
UIName=Ion Cannon
Name=Nuke Clone
IsPowered=true
RechargeTime=10
Type=NewNuke ;NewNuke is the type for Nuke clones
Action=NewUx2 ;check out the Adding Custom Mouse Pointers page to find out more about this
WeaponType=NukeCarrier
SidebarImage=IONCICON
ShowTimer=no
DisableableFromShell=yes
Range=7
LineMultiplier=2
;New Tags
TakeOff=IONBEAM ;taking off anim
Warhead=IONNUKE ;Damaging warhead
Projectile=IonUp
ActivateSound=PrismTowerAttack ;Activating sound
Payload=IonPayload ;Damaging weapon
PsiWarning=PSIWARN ;PsiWarn animation
ScreenFlash=no ;Does the screen flash effect occur?

[IONNUKE]
CellSpread=5
PercentAtMax=.02 ;used to be .8
WallAbsoluteDestroyer=yes
Wood=yes
Verses=100%,100%,100%,200%,100%,100%,60%,100%,8%,100%,100%
InfDeath=5;
Sparky=no
Tiberium=yes
;AnimList=NUKEBALL ; SJM: Activated from code now... see Bullet AI
AnimList=RING1 ; SJM: This is once again the warhead-related anim
;ShakeXlo=4
;ShakeXhi=4
;ShakeYlo=20
;ShakeYhi=20

[IonPayload]
Damage=600
Range=30
Projectile=GiantIonDown ;MultiMissile
Speed=100
Warhead=IONNUKE
Report=

[GiantIonUp]
Arm=2
Shadow=no
Image=IONBEAM
Acceleration=10
Vertical=yes ; Not a missile or a projectile. Just go up until...
DetonationAltitude=20000; All this does is create the downward pointing one over the target
FirersPalette=no

[GiantIonDown]
Arm=2
Shadow=no
Image=IONBEAM
Acceleration=10
Vertical=yes ; //like blimp bomb
DetonationAltitude=30000;

and the weapons are attached to dummy units
FirersPalette=no

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#2
PsiDom clones. NewNukes are basically useless. >_>
I'm what Willis was talkin' about.
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#3
use nuke clones for NUKES but it is possible with ion cannon

your issue is to with WeaponType which can be CHANGED and the fact you should have no impact anim

also don't spam the boards.
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#4
i fixed it now ^_^ sorry i just came to say this now
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