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Conversations with newbs (continued from the Bughouse)
#12
That is basically how the missions in C&C work.. each (or almost each) mission gives you a higher and higher tech level (the map designer can arbitrarily make certain objects available/unavailable if the mission design calls for it) culminating in TL=10 where superweapons, Chrono Legionnaires and other elite shit is. Though the tech level slider was visible in skirmish/multiplay screens before RA2, the game designers had to make the tech levels kinda balanced. In RA2/YR the slider was hidden so they said "fuck it" and blocked everything specifically. This is very evident in YR, where Yuri's side gets Magnetron, Mastermind, Floating Disk and Boomer all at TL 2...

Worth playing: 1 | 2 | 3
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RE: Conversations with newbs (continued from the Bughouse) - by DCoder - 04.04.2011, 10:21:47



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