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DFD-R3: 518 vs. 1115, 730 vs. 564
#11
Fight 1:

#1115
Kill this.

#518
Save this.

Reason: Waypoints are pretty useful for aircraft, often more so than other units. Anti air typically has more range or so than anti ground weapons, and so aircraft often do need good management to thread through defences. Not to mention they can simply patrol for defence or such. Facehuggers and Chestbursters do sound fun, but I don't see the place for that in most mods, and I can't see how this would be used for anything more than 1 special unit. Where on the contrary waypoints for aircraft can be used... for just about any aircraft. So my support goes with 518.



Fight 2:

#564
Kill this.

#730
Save this.

Reason: Many mods don't even have full campaigns, let alone ones which will need a side change. It sort of runs contrary to the whole idea of campaign, which is usually about one side's rise to power or war or such.
All in all I can't see this used much at all, if used then only on a few missions. Restoring the reaper logic is great though, its a nice visual effect which has potential for use in any missile weapon, or even other things such as flak. Something I know I would use. Therefore, the "Missile Feature" is the neat feature I support.


Messages In This Thread
DFD-R3: 518 vs. 1115, 730 vs. 564 - by Renegade - 11.08.2010, 01:49:08
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by Blade - 11.08.2010, 13:55:30
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by Blade - 12.08.2010, 00:31:17
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by mt. - 12.08.2010, 20:33:29
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by AlexB - 21.08.2010, 09:23:06



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