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DFD-R3: 518 vs. 1115, 730 vs. 564
#5
Not commenting on fight one, there's little there for me to argue for or against.

For fight two:
The Cyborg Reaper's missile logic can be emulated to a reasonable extent in the game as it is. Both Ren and Worminator have posted comments to this effect on the tracker's issue.

As for my own issue, as I've said before I have no objections to Blade's suggested implementation either, where Ares' countries and sides flags can be read from map files so the UI and EVA can be changed. It still accomplishes the same thing from the player's point of view. An example would probably help. My own use of this was going to be in a tutorial campaign, where you would have one mission as each side to instruct you on things specific to their side. Currently, such a thing is not possible, as you get a scenario error, and must keep the side constant for all missions in that campaign. I'm sure other campaign makers would have more inventive uses for this, e.g. The Project mod which puts RA2's campaign into YR.

As such, my stance is support #564, kill #730.
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Messages In This Thread
DFD-R3: 518 vs. 1115, 730 vs. 564 - by Renegade - 11.08.2010, 01:49:08
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by Blade - 11.08.2010, 13:55:30
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by Nighthawk - 11.08.2010, 15:52:30
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by Blade - 12.08.2010, 00:31:17
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by mt. - 12.08.2010, 20:33:29
RE: DFD-R3: 518 vs. 1115, 730 vs. 564 - by AlexB - 21.08.2010, 09:23:06



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