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DFD-R3: 609 vs. 479, 597 vs. 596
#6
(11.08.2010, 14:21:30)Nighthawk200 Wrote: For fight one:
The first issue is definitely the one that gets my attention here. Currently, to emulate something remotely like this, modders have to create structures that basically don't serve any other purpose than acting as a prerequisite. Of course, with Ares, we can actually use upgrades to do this. However, that still necessitates placing these upgrades on something with a limited amount of slots. Basically, this helps eliminate base clutter, and opens up a lot more possibilities for modders to play with.

The second issue is a much more minor one in my opinion. If the AI doesn't (pointlessly) shoot at your invulnerable unit for a second or two, is it such a major loss?

Therefore, my stance is support #609, kill #479.
Agreed.

Fight 2
This is a difficult decision. I want control over laserbeam width. heavy laser beams should be thicker than light lasers. EDIT: Setting OuterLaserColor to 0,0,0 makes the outer part of the beam invisible, so we already have some control over laser width. While I probably wouldn't use it myself, #596 obviously has far more gameplay value, as several people have pointed out already. Thus,
support #596, kill #597


Messages In This Thread
DFD-R3: 609 vs. 479, 597 vs. 596 - by Renegade - 11.08.2010, 01:45:42
RE: DFD-R3: 609 vs. 479, 597 vs. 596 - by Blade - 11.08.2010, 14:27:56
RE: DFD-R3: 609 vs. 479, 597 vs. 596 - by reaperrr - 11.08.2010, 20:31:12
RE: DFD-R3: 609 vs. 479, 597 vs. 596 - by MRMIdAS - 11.08.2010, 20:50:02
RE: DFD-R3: 609 vs. 479, 597 vs. 596 - by Beowulf - 11.08.2010, 23:25:28
RE: DFD-R3: 609 vs. 479, 597 vs. 596 - by AlexB - 21.08.2010, 09:23:25



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