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DFD-R3: 349 vs. 718, 765 vs. 429
#6
Fight 1
Kill 718
It's nowhere near as useful as 349. 718 allows us to customize crate drops by technotypes. It's useful for joking around, but if you're serious about balancing the mod, there's not much utility to this feature in the least.

Support 349
Targeting aircraft with other aircraft is tedious and frustrating as it stands- the value of even having air-to-air combat aircraft is reduced hugely by this. Being able to tell aircraft to just guard areas and attack anything near them would be a VAST improvement over what we have now. There's a reason that this is the most popular issue on the Bugtracker, and I reckon that this is it.

Fight 2
This is tough.
Kill 429
I like this not only because I once wanted to do something similar in my mod, but also because it offers players the option to have different types of buildings. Fortresses often have their own complements of weapons, in addition to the weapons of the men that garrison them. The same goes for bunkers and gun emplacements.

Support 765
This issue is good, and there are no real work-arounds. You can forbid Russians from building the American Airforce Command, but you can't stop them from capturing it and gaining the paradrop- other than making it uncapturable, which isn't an optimal solution.
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Messages In This Thread
DFD-R3: 349 vs. 718, 765 vs. 429 - by Renegade - 11.08.2010, 01:42:28
RE: DFD-R3: 349 vs. 718, 765 vs. 429 - by mt. - 11.08.2010, 03:46:48
RE: DFD-R3: 349 vs. 718, 765 vs. 429 - by Speeder - 11.08.2010, 19:18:43
RE: DFD-R3: 349 vs. 718, 765 vs. 429 - by eva-251 - 11.08.2010, 19:48:50
RE: DFD-R3: 349 vs. 718, 765 vs. 429 - by MRMIdAS - 11.08.2010, 19:58:33
RE: DFD-R3: 349 vs. 718, 765 vs. 429 - by Beowulf - 11.08.2010, 21:57:50
RE: DFD-R3: 349 vs. 718, 765 vs. 429 - by AlexB - 03.10.2010, 01:21:33
RE: DFD-R3: 349 vs. 718, 765 vs. 429 - by DCoder - 03.10.2010, 20:37:19



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