Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DFD-R3: 741 vs. 1009, 510 vs. 488
#16
(11.08.2010, 22:43:30)Holy_Master Wrote: well i'm just kidding why so serious. Tongue

about tile shp.
you forgot about when unit tile in some direction their turret is possible to get hide by chassis part [specialize if turret is small ]. that seem like it need more specially way to deal with.
and this logic increase ton of work [ i think it too much for what i can do]. even this thing get done and working perfect i'm not sure to use it.
i'm ok with my shp and my beta tester said it's ok even my shp can't tile.

that make me think 510 is more realism and more useful to make it happen than 488.

Tho probably some tags could be added to make it work?(issue 488 I mean.)


Messages In This Thread
DFD-R3: 741 vs. 1009, 510 vs. 488 - by Renegade - 11.08.2010, 01:40:27
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by Blade - 11.08.2010, 13:34:47
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by Blade - 11.08.2010, 16:42:35
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by mt. - 11.08.2010, 17:58:57
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by Deformat - 12.08.2010, 09:27:52
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by AlexB - 18.09.2010, 17:38:43



Users browsing this thread: 1 Guest(s)