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DFD-R3: 741 vs. 1009, 510 vs. 488
#7
Fight 1:

#741
Kill this.

#1009
Save this.

Reason: Tilting is a minor graphical feature. It is limited to a few units (generally helis, which there is only 2 of in stock, and not too many in most mods either). On the other hand bodyguard logic expands gameplay. You could have lots of squads options, guns operated by people, and a drone carrier with drones around it. This can save micromanagement and add a lot to the way the game is played. Can helicopter tilt do that? No, helicopter tilt can at most give you the satisfaction that your voxel helicopters rotate a little while moving. For sure I'd use something like bodyguard logic though, so my support goes to it.



Fight 2:

#510
Kill this.

#488
Save this.

Reason: Multiple turrets are nice, but can be hard to implement. Not to mention I can only see a few ships and perhaps some wacky land units with this. In a way though the multiple turrets can somewhat be done with SHP. SHPs, which are, by the way, capable of having a lot better quality than these voxels. Custom palettes, no annoying normal problems, nice moving parts which don't glitch into each other. To complement these the Cliff Sequences would be great. Not going up slopes is one of the few faults associated with SHP units (remember, SHPs go far beyond just mechs. SHP tanks and such are great too), and this has the potential to fix that. I, a modeller, will definitely use this in my mod, and I know others such as H_M who would be interested in this too. So definitely this SHP cliff sequences has my support.


Messages In This Thread
DFD-R3: 741 vs. 1009, 510 vs. 488 - by Renegade - 11.08.2010, 01:40:27
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by Blade - 11.08.2010, 13:34:47
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by Blade - 11.08.2010, 16:42:35
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by mt. - 11.08.2010, 17:58:57
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by AlexB - 18.09.2010, 17:38:43



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