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DFD-R3: 741 vs. 1009, 510 vs. 488
#3
1009 should really be merged into all the other spawn enhancement requests in a similar way all the deploys into stuff should, but it seems a bit late for that. Hence I would support 741 on the basis that a better speced spawn request will hopefully win and will cover 1009 when implemented.

510 I would support. Not because I have any particular love for it, but its a highly demanded feature and because I really don't agree with cliff climbing. If you want the strategic benefit of infantry being able to traverse something that vehicles can't, make some marshland tiles that use an unused terrain type and adjust the movement speeds on it. You can do that without any extra fancy sequences.

Edit:
For fight 1 it seems none of the other spawns requests have made it through this far so i guess I'd better support 1009 afterall Unhappy

Edit 2:
Damn it, I keep forgetting that the cliff one isn't what I think it is. Still I don't support it because I don't agree with modders who insist on creating vehicle units that are .shps, I don't care how nice they look. If you want to make them, fair enough, but deal with the limitations. Same way I don't agree with the 32 facings which got veto'd or would have been out in the smack down or the seqences for .shp units (which are already available in a limited fashion as the cyborg reaper uses and is carried into RA2). Also, the most implemented vehicle .shp type, the bipedal mech, wouldn't tilt on a slope anyway or it would loose its balance and so looks okay as it is.


Messages In This Thread
DFD-R3: 741 vs. 1009, 510 vs. 488 - by Renegade - 11.08.2010, 01:40:27
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by Blade - 11.08.2010, 13:34:47
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by Blade - 11.08.2010, 16:42:35
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by mt. - 11.08.2010, 17:58:57
RE: DFD-R3: 741 vs. 1009, 510 vs. 488 - by AlexB - 18.09.2010, 17:38:43



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