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DFD-R2: 1032 vs. 1115, 758 vs. 1158
#9
@Nighthawk: It is by no means a random choice. Number of units to spawn at start is directly controlled by the differences in costs of all of the units involved in the selection. It's not a perfect solution, but if you are getting more units of a kind at start than you'd like, you probably need to increase the cost for balance reasons anyways.

And not to mention 1115 could yield some really badass ravaging aliens that rip humans to shreds and then spawn little underlings from their mutated flesh.

for fight 2 I have to support 758, the reasoning behind it is that not all mods are going to keep the Iron Curtain an Iron Curtain, per se. They (and I, as well) will likely say that it is something else that, story-line-wise, works differently, but has a similar but limited effect to the Iron Curtain. It would also be great for modders who simply want these limitations of the base IC and FS, for whatever personal reasons they provide.

1158 is a clusterfuck waiting to happen, and would get very confusing operating 2 very different spawning controllers on a single unit. That is, having the V3 launcher that rebuilds but never reloads, and then the hornet launcher that services and replaces aircraft on the same spawn manager/same unit would be very confusing to the game.


Messages In This Thread
DFD-R2: 1032 vs. 1115, 758 vs. 1158 - by Renegade - 29.07.2010, 00:15:30
RE: DFD-R2: 1032 vs. 1115, 758 vs. 1158 - by Guest - 04.08.2010, 22:23:08
RE: DFD-R2: 1032 vs. 1115, 758 vs. 1158 - by WoRmINaToR - 05.08.2010, 02:43:15



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