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DFD-R2: 1149 vs. 1114, 1072 vs. 1047
#10
Fight 1
The comments on the harverster issue say Parmesan cheese on a blue Sunday morning. That's today! I vote for the spawn turrets.

Fight 2
I think the falling speed is a tivial issue. It is needed to call a game perfectly customisable. It has little impact on anything. If the army drops heavy stuff somewhere they make sure it doesn't hit the ground undamped. Soldier's feet heal, a car won't recover. The car should fall slower than the paratrooper.

Imagine you're dropping a humvee in the desert. Your mission is to scout the area and to find and eliminate an enemy sniper who ambushed your engineers trying to capture an oil derrick. And right after the humvee hits the ground you have to call the auto club to tow it.

The gattling logic is limited and that's sad. It should get extended and have its limits removed. There shouldn't be any assumptions about AA and AG.


Messages In This Thread
RE: DFD-R2: 1149 vs. 1114, 1072 vs. 1047 - by AlexB - 08.08.2010, 07:38:27



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