29.07.2010, 16:57:06
Fight 1:
Support #1114
Kill #1149
I'm not 100% sure what #1149 is actually requesting. A TD/RA1-like harv unload anim is already possible with SHPs, so I guess he wants something that makes voxels animate in a similiar way.
Whatever, kill it, it seems to be something trivial and unimportant either way, #1114 definitely sounds more useful in any case.
Fight 2:
Support: #1047
Kill: #1072
I agree that equal falling speeds for all paradropped objects is a bit unrealistic, but IMO it's too trivial of a request.
Removing some limitations of the Gattling logic sounds a bit more useful (though it's not exactly a must-have either, at least IMO).
Support #1114
Kill #1149
I'm not 100% sure what #1149 is actually requesting. A TD/RA1-like harv unload anim is already possible with SHPs, so I guess he wants something that makes voxels animate in a similiar way.
Whatever, kill it, it seems to be something trivial and unimportant either way, #1114 definitely sounds more useful in any case.
Fight 2:
Support: #1047
Kill: #1072
I agree that equal falling speeds for all paradropped objects is a bit unrealistic, but IMO it's too trivial of a request.
Removing some limitations of the Gattling logic sounds a bit more useful (though it's not exactly a must-have either, at least IMO).