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DFD-R2: 1149 vs. 1114, 1072 vs. 1047
#4
Fight 1:
Support #1114
Kill #1149

I'm not 100% sure what #1149 is actually requesting. A TD/RA1-like harv unload anim is already possible with SHPs, so I guess he wants something that makes voxels animate in a similiar way.
Whatever, kill it, it seems to be something trivial and unimportant either way, #1114 definitely sounds more useful in any case.

Fight 2:
Support: #1047
Kill: #1072

I agree that equal falling speeds for all paradropped objects is a bit unrealistic, but IMO it's too trivial of a request.
Removing some limitations of the Gattling logic sounds a bit more useful (though it's not exactly a must-have either, at least IMO).


Messages In This Thread
RE: DFD-R2: 1149 vs. 1114, 1072 vs. 1047 - by reaperrr - 29.07.2010, 16:57:06



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