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DFD: 372 vs. 333, 586 vs. 324
#5
Screw it then, 372 would mean another issue proposing a fix for guard mode on aircraft (by waypoint or manually) and so I think it just showed signs of recovery! If it has support then we can put the vial of morphine away...

333 is basically a "BAWW I can't be bothered to make a blank turret voxel and add 'turretrotates=no' woe is me!"

586 is a small thing I can see some use for (deployable superweapon like truck mounted ICBMs anyone?)
324 seems to me to be a way of abusing the already implemented to achieve an upgrade swapping one unit for another with the slight benefit of no cameos moving or build-order cancellation.


Messages In This Thread
DFD: 372 vs. 333, 586 vs. 324 - by AlexB - 17.07.2010, 16:11:35
RE: DFD: 372 vs. 333, 586 vs. 324 - by Striker - 17.07.2010, 16:46:04
RE: DFD: 372 vs. 333, 586 vs. 324 - by Blade - 17.07.2010, 18:06:27
RE: DFD: 372 vs. 333, 586 vs. 324 - by MRMIdAS - 17.07.2010, 18:11:14
RE: DFD: 372 vs. 333, 586 vs. 324 - by Lt Albrecht - 17.07.2010, 21:24:31
RE: DFD: 372 vs. 333, 586 vs. 324 - by Beowulf - 17.07.2010, 23:34:26
RE: DFD: 372 vs. 333, 586 vs. 324 - by Darkstorm - 18.07.2010, 00:32:21
RE: DFD: 372 vs. 333, 586 vs. 324 - by Renegade - 18.07.2010, 22:24:16
RE: DFD: 372 vs. 333, 586 vs. 324 - by AlexB - 18.07.2010, 23:37:53
RE: DFD: 372 vs. 333, 586 vs. 324 - by Renegade - 27.07.2010, 03:00:25



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