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New terrain tiles Update
#7
I know it has nothing to do with the patch because I get the same error with either Rock Patch or NPatch, but that is irrelevant. This is how I go about making a map. First I create the terrain, then I run the map, for either SPM or MP. If the map runs fine then I place triggers on it and add buildings. Normally I start map, run it then go back to adding stuff and repeat that process until done. When I add things its 3 things tops so I can, as you pointed out Blade, keep track of any errors.

But this latest problem had nothing to do with triggers. I know this because I discovered the errors on mulit player maps I was testing some of my pieces on. I think I figured out my problem. I remade several pieces and went to add them to my mix file. When I attempted to save the mix file all offsets were 0 when they should have been represented by a number. I thought maybe the mix file got corrupted some how and when I created a new file all pieces had numbers. I ran the map again and its works. Has anyone else ever had an issue with a mix file being the problem?
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Messages In This Thread
RE: New terrain tiles Update - by Renegade - 07.12.2009, 19:36:39
RE: New terrain tiles Update - by Renegade - 07.12.2009, 21:52:30
RE: New terrain tiles Update - by Blade - 07.12.2009, 23:37:33
RE: New terrain tiles Update - by Nikademis Von Hisson - 08.12.2009, 00:02:41
RE: New terrain tiles Update - by Renegade - 08.12.2009, 03:44:30
RE: New terrain tiles Update - by Renegade - 08.12.2009, 08:37:56
RE: New terrain tiles Update - by Vinifera7 - 12.12.2009, 01:31:28
RE: New terrain tiles Update - by Guest - 12.12.2009, 17:13:57
RE: New terrain tiles Update - by Renegade - 13.12.2009, 08:26:21
RE: New terrain tiles Update - by Vinifera7 - 13.12.2009, 13:04:02



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