08.12.2009, 00:02:41
I know it has nothing to do with the patch because I get the same error with either Rock Patch or NPatch, but that is irrelevant. This is how I go about making a map. First I create the terrain, then I run the map, for either SPM or MP. If the map runs fine then I place triggers on it and add buildings. Normally I start map, run it then go back to adding stuff and repeat that process until done. When I add things its 3 things tops so I can, as you pointed out Blade, keep track of any errors.
But this latest problem had nothing to do with triggers. I know this because I discovered the errors on mulit player maps I was testing some of my pieces on. I think I figured out my problem. I remade several pieces and went to add them to my mix file. When I attempted to save the mix file all offsets were 0 when they should have been represented by a number. I thought maybe the mix file got corrupted some how and when I created a new file all pieces had numbers. I ran the map again and its works. Has anyone else ever had an issue with a mix file being the problem?
But this latest problem had nothing to do with triggers. I know this because I discovered the errors on mulit player maps I was testing some of my pieces on. I think I figured out my problem. I remade several pieces and went to add them to my mix file. When I attempted to save the mix file all offsets were 0 when they should have been represented by a number. I thought maybe the mix file got corrupted some how and when I created a new file all pieces had numbers. I ran the map again and its works. Has anyone else ever had an issue with a mix file being the problem?