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MovementZone
#2
No. Stop talking out of your ass.

1. You can edit ModEnc entries yourself.

2. MovementZone=Hover doesn't work. More precisely, it has the same effect as MovementZone=Bullshit, or any other unrecognized value. That sets the internal MZ index to -1. In some cases (pathfinding, object placement), MZ -1 is interpreted as a "we don't know what MZ this object uses, don't check it", in other cases it invokes undefined behaviour. Enjoy your spontaneous untraceable IEs or random nonsense.

Administrative Notice:

Myth busted.

Your post, tone and past reputation at Piss Poor Modders' Site annoys me. I'm now adding additional validation to Ares to warn about bogus values like this, so I don't have to waste my time with your other "proofs" in the future.

Worth playing: 1 | 2 | 3
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Messages In This Thread
MovementZone - by Crevio - 21.11.2009, 20:40:06
RE: MovementZone - by DCoder - 21.11.2009, 21:00:43
RE: MovementZone - by Crevio - 21.11.2009, 21:23:39
RE: MovementZone - by DCoder - 21.11.2009, 21:40:34
RE: MovementZone - by Renegade - 22.11.2009, 07:59:26
RE: MovementZone - by Blade - 22.11.2009, 16:27:06
RE: MovementZone - by MRMIdAS - 22.11.2009, 20:33:07
RE: MovementZone - by patric20878 - 24.11.2009, 14:42:39
RE: MovementZone - by DCoder - 24.11.2009, 20:00:31
RE: MovementZone - by patric20878 - 24.11.2009, 20:08:53
RE: MovementZone - by Nighthawk - 24.11.2009, 20:47:56
RE: MovementZone - by DCoder - 24.11.2009, 20:52:29
RE: MovementZone - by Nighthawk - 24.11.2009, 20:55:55
RE: MovementZone - by Vinifera7 - 01.12.2009, 19:03:56



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