28.10.2009, 20:23:53
I'd say, this is the related code.
Code:
[InfantryTypes]
2=GGI ; Guardian GI
[Warheads]
114=GuardianM60WH ; Guardian GI Warhead Primary
115=GuardgunWH ; Guardian GI Warhead Secondary
116=UCGuardgunWH ; Guardian GI Warhead Occupied Buildings
[GGI] ; Guardian GI
UIName=Name:GuardianGI
Name=Guardian GI
Category=Soldier
OpenTransportWeapon=1
Pip=white
Occupier=yes
OccupyPip=PersonBlue
Primary=GuardianM60
ElitePrimary=GuardianM60E
Secondary=Guardgun
EliteSecondary=GuardgunE
OccupyWeapon=UCGuardgun
EliteOccupyWeapon=UCGuardgunE
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=100
Armor=none
TechLevel=1
Sight=5
Speed=3.5
Owner=Americans
AllowedToStartInMultiplayer=no
Cost=400
Soylent=200
Points=10
IsSelectableCombatant=yes
VoiceSelect=GuardianGISelect
VoiceMove=GuardianGIMove
VoiceAttack=GuardianGIAttackCommand
VoiceFeedback=GuardianGIFear
VoiceSpecialAttack=GuardianGIMove
DieSound=GuardianGIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeployedCrushable=no
DeploySound=GuardianGIDeploy
UndeploySound=GIUndeploy
IFVMode=16
PixelSelectionBracketDelta=-6
[GuardianM60] ; Guardian GI Primary Standard
Damage=15
ROF=20
Range=4.5
Projectile=GuardianM60Pr
Speed=100
Warhead=GuardianM60WH
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH
[GuardianM60E] ; Guardian GI Primary Elite
Damage=15
ROF=20
Range=5.5
Projectile=GuardianM60Pr
Speed=100
Warhead=GuardianM60WH
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
[GuardianM60WH] ; Guardian GI Primary Warhead (Standard & Elite)
Verses=100%,50%,50%,25%,25%,25%,25%,25%,25%,100%,100%
InfDeath=1
AnimList=PIFFPIFF,PIFFPIFF
Bullets=yes
ProneDamage=50%
[GuardianM60Pr] ; Guardian GI Primary Projectile (Standard & Elite)
Inviso=yes
Image=none
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
[Guardgun] ; Guardian GI Secondary Standard
Damage=40
ROF=40
Range=7
Burst=1
Projectile=GuardgunPr
Speed=30
Warhead=GuardgunWH
Report=GuardianGIDeployedAttack
MinimumRange=1
[GuardgunE] ; Guardian GI Secondary Elite
Damage=25
ROF=40
Range=7
Burst=1
Projectile=GuardgunPr
Speed=30
Warhead=GuardgunWH
Report=GuardianGIDeployedAttack
MinimumRange=1
Burst=2
[GuardgunWH] ; Guardian GI Secondary Warhad (Standard & Elite)
Wall=yes
Wood=yes
Verses=25%,25%,25%,100%,100%,100%,25%,25%,25%,100%,100%
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%
CellSpread=.5
PercentAtMax=.5
[GuardgunPr] ; Guardian GI Secondary Projectile (Standard & Elite)
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
[UCGuardgun] ; Guardian GI Occupied Standard
Damage=40
ROF=40
Range=7
Burst=1
Projectile=UCGuardgunPr
Speed=60
Warhead=UCGuardgunWH
Report=GuardianGIDeployedAttack
MinimumRange=1
[UCGuardgunE] ; Guardian GI Occupied Elite
Damage=50
ROF=40
Range=7
Burst=1
Projectile=UCGuardgunPr
Speed=60
Warhead=UCGuardgunWH
Report=GuardianGIDeployedAttack
MinimumRange=1
[UCGuardgunWH] ; Guardian GI Occupied Warhead (Standard & Elite)
Wall=yes
Wood=yes
Verses=25%,25%,25%,100%,100%,100%,25%,25%,25%,100%,100%
Conventional=yes
InfDeath=3
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
ProneDamage=50%
CellSpread=.5
PercentAtMax=.5
[UCGuardgunPr] ; Guardian GI Occupied Warhead (Standard & Elite)
Arm=2
Shadow=no
Proximity=no
Ranged=yes
AA=yes
AG=yes
Image=DRAGON
ROT=60
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no