Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Game shutdown with no IE?
#1
Oh, I see now, I didn't realize it wouldn't happen if there was not enough units on the list. Never saw anything that said that....Thanks, now I know why these things happen that contradict my knowledge. But I still don't know something: Why does my game shut down without an internal error? Is this an error on my behalf? I think so, as after that, I played another game, and it shut down again, just this time MUCH later into the game than the other two times, which happened in about 30 minutes, whereas my last one happened after an hour and 15 minutes...Does the AirportBound= tag have a limit? Because it shut down when I clicked on the icon of an AirportBound aircraft, and I have alot of aircraft listed in it...O_o I'm confused now.

Code:
[General]
PadAircraft=ORCA,BEAG,ORCAB,ORCAF,HRPY,HRPYB,BNSH;gs these are the AirportBound aircraft; aircraft that can be produced (and land at) a helipad (or ground)

[AircraftTypes]
1=APACHE
2=ORCA
3=HORNET
4=V3ROCKET
5=ASW
6=DMISL
7=PDPLANE
8=BEAG
9=CARGOPLANE
10=BPLN
11=SPYP
12=CMISL
13=ORCAB
14=ORCAF
15=ORCAC
16=BDGR
17=HRPY
18=HRPYB
19=BNSH

[ORCA]
UIName=Name:ORCA
Name=Intruder
Image=FALC
Prerequisite=RADAR
Primary=Maverick
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,GAAPAD,NAAPAD
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0

PitchSpeed=1.1
PitchAngle=0
OmniFire=yes

Owner=British,French,Germans,Americans
ForbiddenHouses=Alliance

Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Taking off
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=MaverickE
PreventAttackMove=yes

[ORCAF]
UIName=Name:ORCAF
Name=Orca Fighter
Image=ORCAF
Prerequisite=RADAR,GATECH
Primary=ORCAFG
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,GAAPAD,NAAPAD
PipScale=Ammo
Speed=14
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=20
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=20
ROT=3
Ammo=8
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Taking off
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=ORCAFGE
PreventAttackMove=yes

[ORCAB]
UIName=Name:ORCAB
Name=Orca Bomber
Image=ORCAB
Prerequisite=RADAR,GATECH
Primary=Bomb
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=150
Category=AirPower
Armor=heavy
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,GAAPAD,NAAPAD
PipScale=Ammo
Speed=10
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=20
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=20
ROT=3
Ammo=3
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Taking off
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=BombE
PreventAttackMove=yes

[ORCAC]
UIName=Name:ORCAC
Name=Orca Carryall Transport
Image=ORCAC
Prerequisite=RADAR,GATECH
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=200
Category=AirLift
Armor=heavy
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,GAAPAD,NAAPAD
Speed=12
;PitchSpeed=0.9
;PitchAngle=0
PitchSpeed=1.1
PitchAngle=0
Owner=British,French,Germans,Americans,Alliance
Cost=1200
Points=20
ROT=3
Ammo=6
Crewed=yes
ConsideredAircraft=yes
Carryall=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=5
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Taking off
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
PreventAttackMove=yes

[HRPY]
UIName=Name:HRPY
Name=Harpy
Image=HRPY
Prerequisite=NAAPAD
Primary=HarpyGun
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=100
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,GAAPAD,NAAPAD
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=15
OmniFire=yes
Owner=Confederation,Russians,Africans,Arabs
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Taking off
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=HarpyGunE
PreventAttackMove=yes

[HRPYB]
UIName=Name:HRPYB
Name=Harpy Bomber
Image=HRPYB
Prerequisite=NAAPAD
Primary=HarpyBomb
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=200
Category=AirPower
Armor=light
TechLevel=3
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,GAAPAD,NAAPAD
PipScale=Ammo
Speed=10
PitchSpeed=1.1
PitchAngle=10
OmniFire=yes
Owner=Confederation,Arabs,Africans,Russians
Cost=1200
Points=20
ROT=3
Ammo=1
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Taking off
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=HarpyBombE
PreventAttackMove=yes

[BNSH]
UIName=Name:BNSH
Name=Banshee Bomber
Image=BNSH
Prerequisite=NAAPAD
Primary=BansheeBomb
CanPassiveAquire=no; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
Strength=300
Category=AirPower
Armor=heavy
TechLevel=9
Sight=8
RadarInvisible=no
Landable=yes
MoveToShroud=yes
;Dock=GAAIRC,GAHPAD,NAHPAD
Dock=GAAIRC,AMRADR,GAAPAD,NAAPAD
PipScale=Ammo
Speed=14
PitchSpeed=1.1
PitchAngle=20
OmniFire=yes
Owner=Confederation,Arabs,Africans,Russians
Cost=1200
Points=20
ROT=3
Ammo=4
Crewed=yes
ConsideredAircraft=yes
AirportBound=yes; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes
VoiceSelect=IntruderSelect
VoiceMove=IntruderMove
VoiceAttack=IntruderAttackCommand
VoiceCrashing=IntruderVoiceDie
DieSound=
MoveSound=IntruderMoveLoop
CrashingSound=IntruderDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=IntruderTakeOff;Taking off
AuxSound2=IntruderLanding;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
ElitePrimary=BansheeBombE
PreventAttackMove=yes

I'd bet it has something to do with HRPY, HRPYB, or BNSH. Oh wait, would a missing weapon cause a shut down if you try to build that unit? I think I missed the elite weapons on the last three aircraft....=(
Reply
#2
Quote:Oh wait, would a missing weapon cause a shut down if you try to build that unit? I think I missed the elite weapons on the last three aircraft....=(

Missing Elite weapons cause crashes when the unit is supposed to turn Elite.

You can try running the game with -log, maybe that will tell you something.

Worth playing: 1 | 2 | 3
Reply
#3
Is running the game with logfile writing just as simple as

Quote:The log file - which has probably been disabled before Westwood released the game - shows us some interesting information about how the game works and gives us possible reasons for Internal Errors.
The bad thing is that it slows down the game noticably.

However, you can enable it by running the game with the -log command.
Go into your RA2 directory and type the following into the "Address" bar:

ra2md -log

The game will run as ever (but more slowly) and write the log stuff to the "DEBUG.txt" file, which will be created in the RA2 dir.

?

Oh wait, of course it's as simple as that. I'll try it tomorrow (after I get some sleep).

Edit: I just got it to generate an Internal Error (for some unexplainable reason) and I found out that I was indeed actually missing ALL of the weapons. heheheh...whoops. Well, haven't playtested it yet, as I DO have to get some sleep, so I might have to post AGAIN. Hopefully this is the final post.
Reply
#4
Well, this has nothing to do with the 100 unit bug, so I've exercised my special powers and merged your three posts into one, and split the aircraft stuff to a separate thread. Smile

Worth playing: 1 | 2 | 3
Reply




Users browsing this thread: 1 Guest(s)