The internet is a lawless place with knowledge and sarcastic wit the pistols of this wild frontier.
Don't go out without being sufficiently armed.

~Blade

Other places

Ares (Current version: 0.B)

Ares's primary facilities have been moved elsewhere:

  • If you wish to report a bug in Ares, please proceed to its bugtracker.
  • If you'd like to request a feature, register a blueprint.
  • If you have questions or can provide answers regarding Ares's usage, visit the Q&A section.
  • Before you post a new question, you should check the FAQ, though.

Behavior

  • Mind the forum rules.
  • Due to its documentedly horrible quality, we do not offer NPatch support.


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
ParaBomb=Bomb Parachute
Author Message
~Guest~
Guest
Guests

No info available...
Post: #1
ParaBomb=Bomb Parachute
I noticed that there is no information about ParaBomb= Parachute used to drop exploding ordinances....
20.04.2009 00:39:29
Quote this message in a reply
Commander-in-Chief DCoder Offline
Not Ares Anymore
*****
Admins

Posts: 1 756
Joined: 22 Nov 2004
Reputation: 18
Post: #2
RE: ParaBomb=Bomb Parachute
There is no info about writing comprehensive and understandable posts, either.

20.04.2009 06:26:15
Visit this user's website Find all posts by this user Quote this message in a reply
Sergeant Nighthawk Offline
Automatic Greeting System
****
Moderators

Posts: 572
Joined: 14 Oct 2005
Reputation: 4
Post: #3
RE: ParaBomb=Bomb Parachute
Trying to extrapolate some sense from what you're on about... parabombs logic doesn't work in RA2 like it did in RA1. The nearest thing you can get is to make an infantry that looks like a bomb and will suicide itself when it hits the ground, and use the paradrop super weapon to throw them in.

Ares Project Manager.
[Image: t3wbanner.png]
[Image: cncgsigsb_sml.png]
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
20.04.2009 17:20:25
Visit this user's website Find all posts by this user Quote this message in a reply
Private Aristurtle Offline
Junior Member
**
Members

Posts: 6
Joined: 20 Apr 2009
Reputation: 0
Post: #4
RE: ParaBomb=Bomb Parachute
specifically, give the infantry a Primary weapon with Range=-2 (infinite) and Suicide=Yes, then give it a DeathWeapon for the actual explosion.

For para-mines instead of para-bombs, set Range to some finite amount (the mine triggering range) instead of infinite.
(This post was last modified: 20.04.2009 21:14:35 by Aristurtle.)
20.04.2009 21:14:16
Find all posts by this user Quote this message in a reply
Sergeant Nighthawk Offline
Automatic Greeting System
****
Moderators

Posts: 572
Joined: 14 Oct 2005
Reputation: 4
Post: #5
RE: ParaBomb=Bomb Parachute
The only problem is that your mines will move. Removing the locomotor won't fix that, since the game will just default to teleportation in that case. I've tried Speed=0 in the past, but for some reason that caused odd behaviour with the unit itself if it tried to move. Also make either the parabomb infantry or mines Selectable=no as well.

Ares Project Manager.
[Image: t3wbanner.png]
[Image: cncgsigsb_sml.png]
Open Ares positions: Documentation Maintainer, Active Testers.
PM if interested.
20.04.2009 21:48:19
Visit this user's website Find all posts by this user Quote this message in a reply
~Guest~
Guest
Guests

No info available...
Post: #6
RE: ParaBomb=Bomb Parachute
[AudioVisual]
Parachute=PARABOMB
this will give you the parabomb parachute, though looks crappy, but i believe theres a fix for it by changing or adding to the art work in art.ini

and why do para mines that move when you cann do landmines that dont?
03.06.2009 08:31:35
Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)