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EIP: BA7168A3 (Infinity everywhere)
#4
Ah, found it out; just map related >.<
The problem was me replacing the slope TEMs but not the rmpfx ones, making the map, then fixing rmpfx ones.
Apparently FinalAlert's loading order is sensitive to changing the number of tiles in a tileset, the map is now unreadable by FS aswell -_-
I'll try to remember this next time I get IE...
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Messages In This Thread
EIP: BA7168A3 (Infinity everywhere) - by mt. - 15.04.2009, 07:48:54
RE: EIP: BA7168A3 (Infinity everywhere) - by mt. - 15.04.2009, 22:04:58



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