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Firestorm Wall quirks
#4
(08.02.2009, 19:19:36)Apollo Wrote:
(08.02.2009, 18:59:32)DCoder Wrote: Okay, now I'm confused. I just played TS 2.03 with Firestorm active. The firestorm wall was completely useless at stopping any projectiles coming through. All it did was sit there and block the pathfinding. And incinerate any units that were sitting on it when it activated. No matter what, I couldn't get it to stop any projectiles, IgnoresFirestorm=no didn't help at all, nor did any other ideas I tried: all projectiles, from RPG Tower and NOD Lasers through Vulcans and Tick Tanks to Cyborg Commando and Grenade Thrower, all went right through it. Am I dreaming or is this how it is supposed to work?

It never blocked your own firepower, just that of the enemy except for ambientdamage= weapons which went thru.Wink

Well, this confirms what my brother thought all along.

"Firestorm is fucking shit"
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MRMIdAS: No longer allowed to criticise Westwood on PPM
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Messages In This Thread
Firestorm Wall quirks - by DCoder - 08.02.2009, 18:59:32
RE: Firestorm Wall quirks - by Apollo - 08.02.2009, 19:19:36
RE: Firestorm Wall quirks - by MRMIdAS - 09.02.2009, 02:53:05
RE: Firestorm Wall quirks - by Apollo - 10.02.2009, 13:28:32
RE: Firestorm Wall quirks - by DCoder - 08.02.2009, 19:28:53
RE: Firestorm Wall quirks - by Guest - 09.02.2009, 14:27:27
RE: Firestorm Wall quirks - by Guest - 05.03.2009, 19:30:59
RE: Firestorm Wall quirks - by MRMIdAS - 05.03.2009, 22:37:37
RE: Firestorm Wall quirks - by DCoder - 05.03.2009, 22:50:07
RE: Firestorm Wall quirks - by MRMIdAS - 06.03.2009, 03:20:04
RE: Firestorm Wall quirks - by Blade - 06.03.2009, 17:27:30
RE: Firestorm Wall quirks - by Lt Albrecht - 07.03.2009, 19:56:39
RE: Firestorm Wall quirks - by Apollo - 07.03.2009, 21:20:06
RE: Firestorm Wall quirks - by Lt Albrecht - 10.03.2009, 22:56:15



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