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Eip:005F4F88
#2
... ... ... ... ... ... Damnit, Westwood. Damnit.

It boils down to the tib spawning anim having TiberiumSpawnType=OVERLAYTYPE where [OverlayTypes] doesn't have 3 other entries after OVERLAYTYPE . Behold the genius that is Westwood:

Code:
int offset = Random_Ranged(0, 3);
OverlayClass *Over = CreateOverlayOfType(OverlayTypes[offset + Anim->AnimationType->TiberiumSpawnType->ArrayIndex]);


Attached Files
.txt   except.ida.txt (Size: 22.24 KB / Downloads: 392)

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Messages In This Thread
Eip:005F4F88 - by mt. - 18.01.2009, 19:45:39
RE: Eip:005F4F88 - by DCoder - 18.01.2009, 20:10:21
RE: Eip:005F4F88 - by mt. - 18.01.2009, 20:45:51
RE: Eip:005F4F88 - by DCoder - 18.01.2009, 21:08:00
RE: Eip:005F4F88 - by mt. - 19.01.2009, 05:17:29
RE: Eip:005F4F88 - by DCoder - 19.01.2009, 06:59:56
RE: Eip:005F4F88 - by mt. - 19.01.2009, 22:51:30
RE: Eip:005F4F88 - by DCoder - 20.01.2009, 22:05:30
RE: Eip:005F4F88 - by mt. - 22.01.2009, 20:36:41
RE: Eip:005F4F88 - by DCoder - 22.01.2009, 22:21:37



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