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Infantry squad truck
#7
Thank you for all the answers. Well, I can not use this AnimToInfantry, because I am only making maps and therefore I have no access to artmd.ini. I can not draw anything anyway Big Grin

But maybe the solution is in here:

Quote:2. Give it these above tags of a "fake" building, except make it crewed.

3. Make give the building an active anim with high damage and rate (so its dead before you see it)

4. Give it a cost high enough so it give the # of inf you want (calculate it).

I only need normal G.I. to leave the truck.

I think I’ll do it like this instead of selling: The building attacks anything on the map and spawns an invisible hornet or something like that. The hornet is unable to move and suicides (parabomb like), and causes big damage to the builidng (the building can not be suiciding and leave crew at the same time).
The explosion of the hornet kills the building, but heals the leaving troops so they spawn with full health.

I hope this works. I will try it this evening.

Kenji
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Messages In This Thread
Infantry squad truck - by Kenji - 11.01.2009, 02:24:20
RE: Infantry squad truck - by Renegade - 11.01.2009, 04:12:51
RE: Infantry squad truck - by mt. - 11.01.2009, 07:08:18
RE: Infantry squad truck - by DCoder - 11.01.2009, 09:09:13
RE: Infantry squad truck - by Renegade - 11.01.2009, 09:13:13
RE: Infantry squad truck - by DCoder - 11.01.2009, 09:17:08
RE: Infantry squad truck - by Kenji - 12.01.2009, 11:46:17
RE: Infantry squad truck - by DCoder - 12.01.2009, 18:49:15
RE: Infantry squad truck - by Kenji - 13.01.2009, 09:17:03
RE: Infantry squad truck - by DCoder - 13.01.2009, 10:41:02
RE: Infantry squad truck - by Kenji - 15.01.2009, 23:27:59



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