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Post-mod addons!
#5
That'd be nice, I always planned for WR to be expandable with more maps etc. by making the mod's files easily accessible. I'm allowing people to have a look at the files it uses for them to learn modding, and if they wish to use any tricks I used etc. for their own mod, they simply can ask me about it. But certainly no blatant copying of my work. Besides, some of the mod isn't my own work anyway (but I have been given permission to use such assets).

Unfortunately Tom, unless you're really fast at mapping, I won't be including your map for the mod. This is because I've almost finalised the maps (almost all from Truefeel) and there isn't time. But it is very possible in the future...



Messages In This Thread
Post-mod addons! - by Tobias_boon_46 - 15.12.2006, 18:50:11
RE: Post-mod addons! - by tobiasboon46 - 10.09.2008, 03:17:04
RE: Post-mod addons! - by Whiteboy - 10.09.2008, 15:34:25
RE: Post-mod addons! - by tobiasboon46 - 10.09.2008, 22:17:55
RE: Post-mod addons! - by Whiteboy - 12.09.2008, 17:19:18
RE: Post-mod addons! - by tobiasboon46 - 15.09.2008, 22:39:35
RE: Allied campaign. - by Whiteboy - 16.12.2006, 01:45:39
RE: Allied campaign. - by Tobias_boon_46 - 16.12.2006, 03:07:41
RE: Allied campaign. - by hopalongtom - 18.12.2006, 01:23:28
RE: Allied campaign. - by Whiteboy - 18.12.2006, 04:56:53
RE: Allied campaign. - by Tobias_boon_46 - 18.12.2006, 06:27:31
RE: Allied campaign. - by hopalongtom - 18.12.2006, 12:57:08
RE: Allied campaign. - by Tobias_boon_46 - 18.12.2006, 21:47:13
RE: Allied campaign. - by Whiteboy - 14.07.2008, 15:09:46



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