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Deployed tank problems...
#3
No and no.

Apparently the "new rally point established" one is a common unfixable bug, and as for the rest, I changed two tags:

Repairable=false
ClickRepairable=no

And now it's unrepairable in any way (but it does self-heal). One weird thing about it is, if you select an Engineer and hold CTRL+ALT (guard unit function I believe) and click the deployed structure, the Engineer will actually enter it, and never emerge. The structure will not be repaired.

Still, it doesn't matter now. I am satisfied with this unit as it is - the only real problem is the EVA thing. Thanks for reading.
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Messages In This Thread
[No subject] - by Whiteboy - 06.10.2005, 16:46:52
[No subject] - by CNCM_BLITZ - 07.10.2005, 22:51:56
[No subject] - by Whiteboy - 08.10.2005, 03:04:19
[No subject] - by DCoder - 08.10.2005, 09:58:35
[No subject] - by Whiteboy - 08.10.2005, 10:23:31
[No subject] - by Augusto - 08.10.2005, 17:25:35
[No subject] - by CNCM_BLITZ - 09.10.2005, 05:45:37
[No subject] - by DCoder - 09.10.2005, 10:54:36
[No subject] - by Blade - 09.10.2005, 15:20:28
[No subject] - by mevitar - 09.10.2005, 16:12:58
[No subject] - by DCoder - 09.10.2005, 16:41:14
[No subject] - by Bobingabout - 10.10.2005, 12:33:32
[No subject] - by Augusto - 11.10.2005, 01:40:39
[No subject] - by CNCM_BLITZ - 13.10.2005, 05:17:15
[No subject] - by YuriGagarin - 13.03.2006, 15:58:28
[No subject] - by AlliedG - 17.03.2006, 12:47:54
[No subject] - by CNCM_BLITZ - 25.03.2006, 20:18:17



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