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New ArmorTypes
#13
@pd
Sweet.

@Bobingabout
Well all you'd need to do is:
[NewArmorTypes]
flak_immune1=flak
heavy_immune1=heavy
for each armor type your immune units have.

Then set
Versus.flak_immune1=0%
Versus.heavy_immune1=0%
etc
for the one weapon.

There's not a lot of extra work and you get the added benefit of immune units not being targetable (particularly important for the AI which doesn't think about this)

And regarding what I said earlier about targetting immune units with an aoe weapon (if you wanted to do this), you'd just set Versus.whatever=1%
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Messages In This Thread
New ArmorTypes - by pd - 01.12.2007, 12:58:32
RE: Feature Discussion: New ArmorTypes - by Blade - 03.12.2007, 11:26:03
RE: Feature Discussion: New ArmorTypes - by pd - 03.12.2007, 16:30:03
RE: Feature Discussion: New ArmorTypes - by Marshall - 03.12.2007, 21:36:41
RE: Feature Discussion: New ArmorTypes - by pd - 03.12.2007, 21:43:02
RE: New ArmorTypes - by DCoder - 15.10.2008, 21:19:25
RE: New ArmorTypes - by MRMIdAS - 15.10.2008, 23:47:31
RE: New ArmorTypes - by Marshall - 15.10.2008, 21:39:16
RE: New ArmorTypes - by Marshall - 15.10.2008, 23:51:35
RE: New ArmorTypes - by MRMIdAS - 16.10.2008, 02:30:34
RE: New ArmorTypes - by DCoder - 16.10.2008, 06:28:26
RE: New ArmorTypes - by Marshall - 16.10.2008, 09:51:39
RE: New ArmorTypes - by Chrisse - 16.10.2008, 11:09:39
RE: New ArmorTypes - by Bobingabout - 16.10.2008, 11:45:16
RE: New ArmorTypes - by Guest - 16.10.2008, 14:39:52
RE: New ArmorTypes - by DCoder - 16.10.2008, 14:44:30
RE: New ArmorTypes - by Bobingabout - 16.10.2008, 15:05:43
RE: New ArmorTypes - by DCoder - 16.10.2008, 16:42:17
RE: New ArmorTypes - by Bobingabout - 16.10.2008, 17:32:35
RE: New ArmorTypes - by Bobingabout - 20.10.2008, 10:38:31
RE: New ArmorTypes - by DCoder - 20.10.2008, 11:53:10
RE: New ArmorTypes - by Bobingabout - 20.10.2008, 16:23:05



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