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Dominator Clone for Meteor shower
#1
Hello people, my English is not very good, therefore I use a translator. I have a problem. I want to make an animation in the DominatorClone with spawns=XXX entry to make an Meteor shower. But it dont spawn.
My question: Why?



Thanks
Code:
[MeteorstormSpecialNEW]
UIName=Name:NewPsychicDominator
Name=Psychic Dominator Clone
IsPowered=true
RechargeTime=1
Type=NewDominator;NewDominator is the type for Psychic Dominator clones
Action=PsychicDominator;check out the Adding Custom Mouse Pointers page to find out more about this
SidebarImage=NEWDOMICON
ShowTimer=no
DisableableFromShell=yes
Range=1.4
LineMultiplier=3
AIDefendAgainst=yes
;New Tags
DomWarhead=DominatorWH;the warhead the PsyDom clone uses for damage
DomFirstAnim=MTDUMMY1;PDFXCLD the first animation to be played
DomSecondAnim=MTDUMMY5;the second animation to be played
DomFireAtPercentage=20;when the first anim is at this percentage, the second will be played and damage be caused
DomCaptureRange=1;the capture range
DomDamage=1000;damage caused
DomActivateSound=PsychicDominatorActivate;this sound will be played after activating the SW (not EVA!)
DomAmbient=120;intensity of lighting (not sure)
DomRed=85;amount of red
DomGreen=20;amount of green
DomBlue=30;amount of blue
DomGround=0;no idea
DomLevel=0;again, no clue what this does
DomAmbientChangeRate=1;???
;1.06 Tags
DomLight=yes;turns the special lighting on or off
DomCapture=yes;this determines whether it captures units at all

Art:

[MTDUMMY1]
Image=DUMMY
Elasticity=0.0
MaxXYVel=40.0
MinZVel=18.0
Damage=1
DamageRadius=300
Warhead=IonWH
Spawns=MTDUMMY2
SpawnCount=4
LoopStart=0
LoopEnd=5
LoopCount=-1
RandomRate=220,500

[MTDUMMY5]
Image=DUMMY
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
Damage=1
DamageRadius=100
Warhead=TankOGas
LoopStart=0
LoopEnd=8
LoopCount=-1
Rate=500
RandomRate=220,500
Bouncer=yes
Spawns=MTDUMMY6
SpawnCount=5

This give a IE

Code:
[MeteorstormSpecialNEW]
UIName=Name:NewPsychicDominator
Name=Psychic Dominator Clone
IsPowered=true
RechargeTime=1
Type=NewDominator;NewDominator is the type for Psychic Dominator clones
Action=PsychicDominator;check out the Adding Custom Mouse Pointers page to find out more about this
SidebarImage=NEWDOMICON
ShowTimer=no
DisableableFromShell=yes
Range=1.4
LineMultiplier=3
AIDefendAgainst=yes
;New Tags
DomWarhead=DominatorWH;the warhead the PsyDom clone uses for damage
DomFirstAnim=PDFXCLD the first animation to be played
DomSecondAnim=PDFXLOC;the second animation to be played
DomFireAtPercentage=20;when the first anim is at this percentage, the second will be played and damage be caused
DomCaptureRange=1;the capture range
DomDamage=1000;damage caused
DomActivateSound=PsychicDominatorActivate;this sound will be played after activating the SW (not EVA!)
DomAmbient=120;intensity of lighting (not sure)
DomRed=85;amount of red
DomGreen=20;amount of green
DomBlue=30;amount of blue
DomGround=0;no idea
DomLevel=0;again, no clue what this does
DomAmbientChangeRate=1;???
;1.06 Tags
DomLight=yes;turns the special lighting on or off
DomCapture=yes;this determines whether it captures units at all

Art:

[PDFXCLD];gs Dominator giant head
Rate=300
Spawns=MTDUMMY1
SpawnCount=2

[PDFXLOC];gs Dominator ring on ground
Rate=300
Spawns=MTDUMMY5
SpawnCount=2

And this dont work

Help me pls
Reply


Messages In This Thread
[No subject] - by Gravity - 03.09.2005, 01:31:52
[No subject] - by PaD - 03.09.2005, 09:33:32
[No subject] - by Guest - 03.09.2005, 12:53:09
[No subject] - by Guest - 12.09.2005, 01:40:25
[No subject] - by Bobingabout - 03.10.2005, 10:35:22
[No subject] - by wthigon - 12.09.2005, 01:41:13
[No subject] - by Guest - 17.09.2005, 16:49:18
[No subject] - by CNCM_BLITZ - 02.10.2005, 05:41:12
[No subject] - by CNCM_BLITZ - 07.10.2005, 22:39:06
[No subject] - by gravity - 18.10.2005, 15:07:52
[No subject] - by Guest_wthigon_* - 23.10.2005, 17:07:10
[No subject] - by Stardark - 26.10.2005, 22:10:57
[No subject] - by Tomo - 26.10.2005, 22:40:21
[No subject] - by Blade - 27.10.2005, 00:33:12
[No subject] - by CNCM_BLITZ - 29.10.2005, 03:39:41
[No subject] - by Blade - 02.11.2005, 02:06:51
[No subject] - by Bobingabout - 02.11.2005, 11:58:06
[No subject] - by AlliedG - 05.11.2005, 17:44:15



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