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Super Weapons in 1.09
#23
If you have different buildings, different cameos & different art entryes, why not also different rules entry ?
[GADEPT] is the normal GADEPT with RequiredHouses={Allied countres}, while [GADEPT2] has same Prerequisites, cost, etc, but RequiredHouses={Soviet countres}; Allied sides build GADEPT; when soviets capture GACNST & GAWEAP, they get GADEPT2. Or ( in art ) GADEPT2 has Image=GADEPT, so it looks just like the old one, and the only change is Cameo=Soviet_Gadept_Cameo...
Instead of asking for things that can be done by little ini tricks, we should think about things that really need EXE hacking and can open more new possibilites - SuperWeapon3, adding more categories for TargetType in Ai(md).ini script 0 ( "Attack units, infantry, miners, basedefences, power... why not 0,12="attack any building with Radar=yes" or 0,13="attack any building with a Superweapon" ?) or, again in Ai(md), allowing to specify WHAT vehicle/infantry to attack, so the Ai will make expensive teams with high chances to succed and use them to hunt only units that really worth the risk - it is a good idea to send 8 Harriers to destroy an MCV even if this will kill the aircrafts, but losing them just to destroy an Grizzly is not a great deal.


Messages In This Thread
Super Weapons in 1.09 - by VK - 23.09.2006, 14:11:42
RE: Super Weapons in 1.09 - by TheMan - 23.09.2006, 14:17:44
RE: Super Weapons in 1.09 - by Bobingabout - 23.09.2006, 15:20:57
RE: Super Weapons in 1.09 - by TheMan - 23.09.2006, 15:24:56
RE: Super Weapons in 1.09 - by Bobingabout - 23.09.2006, 16:16:23
RE: Super Weapons in 1.09 - by Renegade - 23.09.2006, 16:24:11
RE: Super Weapons in 1.09 - by ZombyDragon - 23.09.2006, 16:53:40
RE: Super Weapons in 1.09 - by TheMan - 23.09.2006, 18:02:13
RE: Super Weapons in 1.09 - by ZombyDragon - 23.09.2006, 20:13:16
RE: Super Weapons in 1.09 - by Gangster - 23.09.2006, 21:00:39
RE: Super Weapons in 1.09 - by ZombyDragon - 24.09.2006, 07:00:02
RE: Super Weapons in 1.09 - by Vinifera7 - 24.09.2006, 08:27:24
RE: Super Weapons in 1.09 - by BaRaKa_ - 24.09.2006, 08:32:58
RE:  Super Weapons in 1.09 - by Vinifera7 - 25.09.2006, 03:05:23
RE: Super Weapons in 1.09 - by Dracaveli - 01.11.2006, 23:17:32
RE: Super Weapons in 1.09 - by Nighthawk - 24.09.2006, 11:01:47
RE: Super Weapons in 1.09 - by ZombyDragon - 24.09.2006, 16:49:50
RE: Super Weapons in 1.09 - by BaRaKa_ - 25.09.2006, 09:05:10
RE: Super Weapons in 1.09 - by Vinifera7 - 25.09.2006, 19:57:15
RE: Super Weapons in 1.09 - by Guest - 25.09.2006, 21:51:04
RE: Super Weapons in 1.09 - by Guest - 25.09.2006, 21:58:02
RE: Super Weapons in 1.09 - by Bobingabout - 26.09.2006, 00:39:26
RE: Super Weapons in 1.09 - by Vinifera7 - 26.09.2006, 07:53:59
RE: Super Weapons in 1.09 - by BaRaKa_ - 26.09.2006, 09:09:00
RE: Super Weapons in 1.09 - by Marshall - 26.09.2006, 09:31:55
RE: Super Weapons in 1.09 - by BaRaKa_ - 26.09.2006, 12:45:48
RE: Super Weapons in 1.09 - by Bobingabout - 26.09.2006, 14:11:20
RE: Super Weapons in 1.09 - by Vinifera7 - 26.09.2006, 23:10:15
RE: Super Weapons in 1.09 - by VK - 27.09.2006, 21:24:26
RE: Super Weapons in 1.09 - by Bobingabout - 28.09.2006, 00:44:26
RE: Super Weapons in 1.09 - by Guest - 28.09.2006, 12:58:16
RE: Super Weapons in 1.09 - by Vinifera7 - 28.09.2006, 14:36:46
RE: Super Weapons in 1.09 - by 4StarGeneral - 30.10.2006, 04:19:54
RE: Super Weapons in 1.09 - by wthigon - 30.10.2006, 08:19:38
RE: Super Weapons in 1.09 - by Nighthawk - 30.10.2006, 11:58:57
RE: Super Weapons in 1.09 - by Blade - 01.11.2006, 23:52:52
RE: Super Weapons in 1.09 - by Nighthawk - 02.11.2006, 00:22:16
RE: Super Weapons in 1.09 - by yangqs - 03.11.2006, 04:29:46
RE: Super Weapons in 1.09 - by BuddaBoy - 04.11.2006, 14:42:53
RE: Super Weapons in 1.09 - by yangqs - 24.11.2006, 05:15:02



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