If you have different buildings, different cameos & different art entryes, why not also different rules entry ?
[GADEPT] is the normal GADEPT with RequiredHouses={Allied countres}, while [GADEPT2] has same Prerequisites, cost, etc, but RequiredHouses={Soviet countres}; Allied sides build GADEPT; when soviets capture GACNST & GAWEAP, they get GADEPT2. Or ( in art ) GADEPT2 has Image=GADEPT, so it looks just like the old one, and the only change is Cameo=Soviet_Gadept_Cameo...
Instead of asking for things that can be done by little ini tricks, we should think about things that really need EXE hacking and can open more new possibilites - SuperWeapon3, adding more categories for TargetType in Ai(md).ini script 0 ( "Attack units, infantry, miners, basedefences, power... why not 0,12="attack any building with Radar=yes" or 0,13="attack any building with a Superweapon" ?) or, again in Ai(md), allowing to specify WHAT vehicle/infantry to attack, so the Ai will make expensive teams with high chances to succed and use them to hunt only units that really worth the risk - it is a good idea to send 8 Harriers to destroy an MCV even if this will kill the aircrafts, but losing them just to destroy an Grizzly is not a great deal.
[GADEPT] is the normal GADEPT with RequiredHouses={Allied countres}, while [GADEPT2] has same Prerequisites, cost, etc, but RequiredHouses={Soviet countres}; Allied sides build GADEPT; when soviets capture GACNST & GAWEAP, they get GADEPT2. Or ( in art ) GADEPT2 has Image=GADEPT, so it looks just like the old one, and the only change is Cameo=Soviet_Gadept_Cameo...
Instead of asking for things that can be done by little ini tricks, we should think about things that really need EXE hacking and can open more new possibilites - SuperWeapon3, adding more categories for TargetType in Ai(md).ini script 0 ( "Attack units, infantry, miners, basedefences, power... why not 0,12="attack any building with Radar=yes" or 0,13="attack any building with a Superweapon" ?) or, again in Ai(md), allowing to specify WHAT vehicle/infantry to attack, so the Ai will make expensive teams with high chances to succed and use them to hunt only units that really worth the risk - it is a good idea to send 8 Harriers to destroy an MCV even if this will kill the aircrafts, but losing them just to destroy an Grizzly is not a great deal.