Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Super Weapons in 1.09
#16
BaRaKa_ Wrote:@Vinifera7:
[SPYP]
....
Sensors=yes
SensorsSight=255
=> spy plane will reveal ALL cloaked units on the map ( unless they are under shroud ).
Of course, a smaller SensorsSight= will reveal only cloaked units in the area...
That's a brilliant idea, but there are a few problems with it. First, I don't want it to reveal ALL cloaked units on the map, I only want it to reveal in a small area (about a 9 or 10 cell radius around where the sup is activated). If I wanted it to reveal ALL cloaked units on the map, I could control how long the cloak detection remained in effect by adjusting the Speed= of the plane. Though even then the amount of time wouldn't be consistent, it would reveal for a longer period of time on larger maps. So since I only want it to reveal cloaked units around the area that the sup is activated, and NOT the entire map, this won't work. I would want it to be instantaneous (or nearly), so I would have to make the Speed= of the plane very high. However, this means that the effect wouldn't last long either, since the plane would just zoom off the map instantly as well. Is there any way to make the plane linger for a time before it moves away?
[Image: alexstand1.gif]


Messages In This Thread
Super Weapons in 1.09 - by VK - 23.09.2006, 14:11:42
RE: Super Weapons in 1.09 - by TheMan - 23.09.2006, 14:17:44
RE: Super Weapons in 1.09 - by Bobingabout - 23.09.2006, 15:20:57
RE: Super Weapons in 1.09 - by TheMan - 23.09.2006, 15:24:56
RE: Super Weapons in 1.09 - by Bobingabout - 23.09.2006, 16:16:23
RE: Super Weapons in 1.09 - by Renegade - 23.09.2006, 16:24:11
RE: Super Weapons in 1.09 - by ZombyDragon - 23.09.2006, 16:53:40
RE: Super Weapons in 1.09 - by TheMan - 23.09.2006, 18:02:13
RE: Super Weapons in 1.09 - by ZombyDragon - 23.09.2006, 20:13:16
RE: Super Weapons in 1.09 - by Gangster - 23.09.2006, 21:00:39
RE: Super Weapons in 1.09 - by ZombyDragon - 24.09.2006, 07:00:02
RE: Super Weapons in 1.09 - by Vinifera7 - 24.09.2006, 08:27:24
RE: Super Weapons in 1.09 - by BaRaKa_ - 24.09.2006, 08:32:58
RE:  Super Weapons in 1.09 - by Vinifera7 - 25.09.2006, 03:05:23
RE: Super Weapons in 1.09 - by Dracaveli - 01.11.2006, 23:17:32
RE: Super Weapons in 1.09 - by Nighthawk - 24.09.2006, 11:01:47
RE: Super Weapons in 1.09 - by ZombyDragon - 24.09.2006, 16:49:50
RE: Super Weapons in 1.09 - by BaRaKa_ - 25.09.2006, 09:05:10
RE: Super Weapons in 1.09 - by Vinifera7 - 25.09.2006, 19:57:15
RE: Super Weapons in 1.09 - by Guest - 25.09.2006, 21:51:04
RE: Super Weapons in 1.09 - by Guest - 25.09.2006, 21:58:02
RE: Super Weapons in 1.09 - by Bobingabout - 26.09.2006, 00:39:26
RE: Super Weapons in 1.09 - by Vinifera7 - 26.09.2006, 07:53:59
RE: Super Weapons in 1.09 - by BaRaKa_ - 26.09.2006, 09:09:00
RE: Super Weapons in 1.09 - by Marshall - 26.09.2006, 09:31:55
RE: Super Weapons in 1.09 - by BaRaKa_ - 26.09.2006, 12:45:48
RE: Super Weapons in 1.09 - by Bobingabout - 26.09.2006, 14:11:20
RE: Super Weapons in 1.09 - by Vinifera7 - 26.09.2006, 23:10:15
RE: Super Weapons in 1.09 - by VK - 27.09.2006, 21:24:26
RE: Super Weapons in 1.09 - by Bobingabout - 28.09.2006, 00:44:26
RE: Super Weapons in 1.09 - by Guest - 28.09.2006, 12:58:16
RE: Super Weapons in 1.09 - by Vinifera7 - 28.09.2006, 14:36:46
RE: Super Weapons in 1.09 - by 4StarGeneral - 30.10.2006, 04:19:54
RE: Super Weapons in 1.09 - by wthigon - 30.10.2006, 08:19:38
RE: Super Weapons in 1.09 - by Nighthawk - 30.10.2006, 11:58:57
RE: Super Weapons in 1.09 - by Blade - 01.11.2006, 23:52:52
RE: Super Weapons in 1.09 - by Nighthawk - 02.11.2006, 00:22:16
RE: Super Weapons in 1.09 - by yangqs - 03.11.2006, 04:29:46
RE: Super Weapons in 1.09 - by BuddaBoy - 04.11.2006, 14:42:53
RE: Super Weapons in 1.09 - by yangqs - 24.11.2006, 05:15:02



Users browsing this thread: 1 Guest(s)