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AI quirks
#1
Right, the AI is finally done for all sides. It's very good, but it requires some tweaking. I'll list the things of concern:

1: Soviets (and Yuri, I think) can build Mobile War Factories, which is supposed to be an Allied-only unit.

2: The AI builds the Cluster Nuke Silo a few minutes into the game, without any of the prereqs. It should only have access to it very late in the game - after the Reinforcements Beaon is built.

3: I never saw the AI build Chrono Ultima Tanks (Allies) or Devastators (Soviets) or the Ballistic COmmand Vessel (all sides, after building Reinforcementes Beacon). This could be mere coincidence, I'm not sure. I also haven't seen it build a Eurofighter Airbase (and hence the Eurofighter itself), though I'll look at the rules code for this.

4: I saw a few "copies" of the taskforce with the President, Einstein and Sammy Stallion in the allied base - is there a way to limit that to just one taskforce at a time? Since there's only supposed to be one President, one Einstein etc...

5: Not a bad thing, but I still haven't noticed the AI using any transports, and it doesn't deploy the Mobile Ore Refinery and Mobile War Factory (or War Wagon for that matter).

What do you make of all this Nuke? #1 and 2 are top-priority, but the rest are ignoreable if you see fit. Thanks for your great efforts with the AI so far Smile



Messages In This Thread
AI quirks - by Whiteboy - 29.04.2006, 18:15:46
RE: AI quirks - by nucl34r14 - 30.04.2006, 08:46:53
RE: AI quirks - by DCoder - 30.04.2006, 09:56:21
RE: AI quirks - by Whiteboy - 30.04.2006, 16:33:23
RE: AI quirks - by Bobingabout - 02.05.2006, 14:27:33
RE: AI quirks - by Whiteboy - 02.05.2006, 16:27:31
RE: AI quirks - by nucl34r14 - 02.05.2006, 16:44:16
RE: AI quirks - by Whiteboy - 03.05.2006, 03:33:55
RE: AI quirks - by particle - 03.05.2006, 16:48:46
RE: AI quirks - by Whiteboy - 10.05.2006, 03:05:25
RE: AI quirks - by Bobingabout - 10.05.2006, 11:20:43
RE: AI quirks - by Whiteboy - 10.05.2006, 14:50:00



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