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Performance related questions
#2
I keep telling people over and over that YR doesn't use hardware accelerated graphics... it will not make any difference.

And no, the game will not magically start using any more cores. Unless they've figured out a way to determine which instructions can be executed in parallel that doesn't require compile time hinting.
(Not to mention the CPU performance isn't really the bottleneck, the endless graphics blittings are.)

Worth playing: 1 | 2 | 3
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Messages In This Thread
Performance related questions - by GIGN - 04.12.2010, 20:46:57
RE: Performance related questions - by DCoder - 04.12.2010, 20:57:20



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