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DFD-R3: 932 vs. 732, 991 vs. 283
#12
Fight 1
My vote is on the pre-loaded crawlers. Creating a bunch of infantry and putting it in the crawler when it is build should be quite easy to do. It wouldn't allow various combinations of infantry, but you can create clones for that. This feature could shift the focus of YR a little more to infantry as there is up to no micromanagement involved to attack with an army of rifle men.

Alpha lights should not be visible when a unit is cloaked or disguised. Really. But most likely this small feature will slip in somehow.

Fight 2
More ore types would be good. Most people here want them, thus they get my vote. Cloak gens are also ok and there is no reason there shouldn't a SuperCloakRadiusInCells, but it's a smaller issue. And for most people not an issue at all.


Messages In This Thread
DFD-R3: 932 vs. 732, 991 vs. 283 - by Renegade - 11.08.2010, 01:50:01
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by mt. - 11.08.2010, 03:37:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by Blade - 11.08.2010, 11:52:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by MRMIdAS - 11.08.2010, 20:42:40
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by Beowulf - 11.08.2010, 23:03:47
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by AlexB - 21.08.2010, 09:22:56
RE: DFD-R3: 932 vs. 732, 991 vs. 283 - by DCoder - 03.10.2010, 20:37:24



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