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DFD-R3: 335 vs. 563, 1020 vs. 615
#5
For fight one:
Oh joy, both issues are my own. Nighthawk is not amused. Tongue
Hmm, this is odd... having to argue against my own issue, but anyway. LineTrail alterations are a purely cosmetical enhancement. My suggested implementation was for something like engine trails or something along those lines. It's good for eye candy, but it's a fairly minor thing that I wouldn't prioritise. In fact, I probably wouldn't use it massively myself - it was a suggestion that I thought other more graphically-inclined people would likely make use of.

As for the second issue, I've already made plenty of arguments for this in its previous DFD. Blade actually also makes a good point. I don't know who said this provides the same functionality as map selection, but they're assuming wrongly - my request has nothing to do with map selection. My request is simply to have a campaign not show up on the campaign list until you complete one or more other defined campaigns. It could be used to provide some kind of end-of-campaign reward mission for players, or even simply a secret or bonus campaign, e.g. like the Scrin campaign in C&C3.

My stance is support #563, reluctantly kill #335.


For fight two:
Forest fire logic was always a brilliant little piece of eye-candy in Tiberian Sun. However, if it's not implemented properly by modders, it might look a bit odd with some of RA2's brightly-coloured-bloom-vomiting map lighting schemes. Fire animations already exist in the game, so it shouldn't require much asset alteration.

Refineries have always been crippled by this bug. With the current game, you can't make a refinery with less than 3 cells in its bottom row. Westwood's own special refinery foundation (3x3Refinery) can't even be used because of this bug. With this de-regulated, you could finally make smaller refineries. It's not as massively noticeable an effect as burning forests, but it'd be a handy game bug to remove.

Though I like the forest fire logic, I'm going to have to say support #615, kill #1020.
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Messages In This Thread
DFD-R3: 335 vs. 563, 1020 vs. 615 - by Renegade - 11.08.2010, 01:44:35
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by Blade - 11.08.2010, 11:17:58
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by Nighthawk - 11.08.2010, 14:55:11
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by Blade - 12.08.2010, 10:19:56
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by AlexB - 21.08.2010, 09:23:14
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by DCoder - 03.10.2010, 20:37:22



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