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DFD-R3: 335 vs. 563, 1020 vs. 615
#4
I agree unlockable campaigns would see almost no use and I was dissapointed to see the restored Map Select screen defeated on the argument that unlockable campaigns could provide similar functionality when it IMO doesn't. I would much rather have seen that progress and would have voted for that. As it is I don't feel I have much interest in either from the first fight.

For the second fight I'd rather see the forest fires logic restored, it is a nice graphical effect and can be made to provide tactical possibilities with damaging animations. The docking cell just lets the artists have a slight bit more freedom designing the refinery, they can suck it up and make do with what they have (for the few who would ever even make a new one) IMO. There are plenty of better logics waiting to be implemented, even graphical ones that will have a bigger visual impact than this.


Messages In This Thread
DFD-R3: 335 vs. 563, 1020 vs. 615 - by Renegade - 11.08.2010, 01:44:35
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by Blade - 11.08.2010, 11:17:58
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by Blade - 12.08.2010, 10:19:56
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by AlexB - 21.08.2010, 09:23:14
RE: DFD-R3: 335 vs. 563, 1020 vs. 615 - by DCoder - 03.10.2010, 20:37:22



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