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Does Ares have Moving Building Logic?
#8
No, I disagree with that statement. The implementation of the ideas were poor, but the ideas themselves are not intrinsically bad. A fully mobile command fortress is a really cool idea, but Tiberian Twilight removed a few too many C&C staples like harvesting. That was the worst move for C&C4 to be honest.

Because, let's be honest, C&C needed a new direction. It's stale and everyone knows it. There's only so much GDI and Nod bullshit one can see before growing bored.

But anyway. Back to the topic at hand...
I'm what Willis was talkin' about.
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RE: Does Ares have Moving Building Logic? - by Beowulf - 30.08.2010, 11:01:31



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