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DFD: 496 vs. 322, 768 vs. 475
#7
For fight one:
I do like the idea of drones. However, I think there's a tutorial somewhere on the Guild's forums for a workaround for this using gattling logic and a spawn weapon, and I think it actually works. That said, drones would be an interesting addition to the game, and would be of some assistance to those who want to bring more Generals gameplay into RA2 (for whatever reason).

However, the second issue is addressing quite a serious bug. If something has NonVehicle=yes, that's meant to tell the game "I may be coded as a vehicle, but I'm not really a vehicle,", so it's kind of silly then when your vehicle hijacker, despite the presence of this tag on it, is capable of hijacking your 1 foot tall Terror Drone. It would also be somewhat silly for your Carryall unit to be able to pick up a Dolphin. However, I think a better method of implementation would be separate tags controlling hijackability (if that's a word) and whether the unit can be lifted by a carryall unit.

So given that it's an irritating bug against a feature that already has a workaround, my stance is support #342, kill #496.


For fight two:
The first issue is asking for a way for weapons to be ineffective if their damage is below a certain threshold. Now, I can see why such a feature would be handy, but new ArmorTypes can already accomplish this. This is merely a time-saver for those who don't want to add verses to several weapons at once.

The second issue, on the other hand, is quite an interesting expansion of already existing logic. I'm sure there are modders in the past who have wanted that magic Barracks/War Factory combo, or a ConYard that also trains infantry, or a proper War Factory/Aircraft Factory combo, or indeed any mix of the four. That said, I'm wondering how it would work with the likes of exit and spawn points, and how controlling rally points would work if you mix Infantry, Vehicle and/or AircraftType factories.

Despite its flaws, I'm warming more to the idea of multiple factories than a simpler armour system, so therefore my stance is support #475, kill #768.
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Messages In This Thread
DFD: 496 vs. 322, 768 vs. 475 - by Renegade - 22.07.2010, 20:30:41
RE: DFD: 496 vs. 322, 768 vs. 475 - by reaperrr - 22.07.2010, 23:39:32
RE: DFD: 496 vs. 322, 768 vs. 475 - by Beowulf - 23.07.2010, 02:34:42
RE: DFD: 496 vs. 322, 768 vs. 475 - by mt. - 23.07.2010, 03:04:03
RE: DFD: 496 vs. 322, 768 vs. 475 - by Blade - 23.07.2010, 12:30:49
RE: DFD: 496 vs. 322, 768 vs. 475 - by MRMIdAS - 23.07.2010, 21:23:48
RE: DFD: 496 vs. 322, 768 vs. 475 - by Nighthawk - 24.07.2010, 03:00:36
RE: DFD: 496 vs. 322, 768 vs. 475 - by Renegade - 27.07.2010, 03:17:20
RE: DFD: 496 vs. 322, 768 vs. 475 - by AlexB - 29.07.2010, 22:59:25
RE: DFD: 496 vs. 322, 768 vs. 475 - by Renegade - 06.08.2010, 00:08:28



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