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DFD: 936 vs. 429, 718 vs. 717
#6
Fight 1
Wouldn't it be possible to recreate the extremely-high-flying-aircraft that ordinary weapons can't reach with custom Verses? On the other hand, what if units are above the flight level? A flak trying to shoot at infantry on a cliff is hard to imagine. And tanks shooting from a cliff at planes flying through a valley below wouldn't be considered a realistic enhancement either.

Forbidden SWs would not only lead to less code duplication if you don't have to copy the buildings for each country, it would also allow these buildings to be capturable without allowing the captor to gain access to the forbidden SW.

Fight 2
Buildup tweaks would be cool, but this may be a lot of work. One issue is as old as the other and vice versa. Yet one had many supporters in the ranking and had some comments, the other does not. But in the DFD, the other one got all the votes. Strange world.

I don't know how complex it would be to enable buildings only after their buildup anim has finished playing. It may break something I'm not aware of. For today, I'm going with the crate logic extension.

It's not a real game changer and I guess it will be used rarely, but it might come in handy in the event a special building or unit is destroyed. I just chose this because it is easier to implement. If it is not that difficult, I'd chose the build anim issue.


Messages In This Thread
DFD: 936 vs. 429, 718 vs. 717 - by Renegade - 22.07.2010, 20:29:36
RE: DFD: 936 vs. 429, 718 vs. 717 - by reaperrr - 23.07.2010, 00:25:39
RE: DFD: 936 vs. 429, 718 vs. 717 - by Beowulf - 23.07.2010, 02:56:32
RE: DFD: 936 vs. 429, 718 vs. 717 - by MRMIdAS - 23.07.2010, 22:48:42
RE: DFD: 936 vs. 429, 718 vs. 717 - by Renegade - 27.07.2010, 02:54:13
RE: DFD: 936 vs. 429, 718 vs. 717 - by AlexB - 29.07.2010, 01:24:12
RE: DFD: 936 vs. 429, 718 vs. 717 - by Renegade - 06.08.2010, 02:03:19



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