23.07.2010, 00:25:39
Fight 1:
#936: uh, first of all I don't understand why the requester wants that additional "heightlevel" thing added when FlightLevel should be just fine.
For weapons, isn't this covered by range already? I mean, Range DOES factor in height.
I might have missed something, but to me it seems this whole request is rather pointless.
#429 isn't much better IMO. Unless i misunderstood something, this feature doesn't add anything special, you can achieve the same with clones of the SW building that have the desired different characteristic. It may make things a bit easier, but that's about it.
Uh, really, both should die... but #429 would make something a bit easier, so it has at least some value, so kill #936.
Fight 2:
This is easier. Having more control over what exact kind of crate is left behind by a destroyed building or unit would be nice indeed (weap factory leaves firepower crate, armory leaves veterancy crate, hospital leaves healing crate; stuff like that).
De-globalization of buildup anim speed would be nice, but it doesn't have as much gameplay value, so kill #717.
#936: uh, first of all I don't understand why the requester wants that additional "heightlevel" thing added when FlightLevel should be just fine.
For weapons, isn't this covered by range already? I mean, Range DOES factor in height.
I might have missed something, but to me it seems this whole request is rather pointless.
#429 isn't much better IMO. Unless i misunderstood something, this feature doesn't add anything special, you can achieve the same with clones of the SW building that have the desired different characteristic. It may make things a bit easier, but that's about it.
Uh, really, both should die... but #429 would make something a bit easier, so it has at least some value, so kill #936.
Fight 2:
This is easier. Having more control over what exact kind of crate is left behind by a destroyed building or unit would be nice indeed (weap factory leaves firepower crate, armory leaves veterancy crate, hospital leaves healing crate; stuff like that).
De-globalization of buildup anim speed would be nice, but it doesn't have as much gameplay value, so kill #717.