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DFD: 360 vs. 655, 945 vs. 603
#8
Fight 1
Tracers are awesome. Make the bullet effect.

Fight 2
I can't imagine how the power should be localised. If one base has no power but another one does, should the power bar be red or green? Should factories produce stuff more slowly if there are two, one in each base? Should it check for primary? Should a spy merely shut down one base part? Should the power output/drain texts on selected power plants display per-base? If you still got a building somewhere on the map with no power plants next to it, how many times should EVA tell you about the "low power" situation? Would this be intuitive for a gamer? Every game frame there would be heavy calculations needed to find out whether a building has power that might slow down the game.

The IFV logic for buildings has use cases like the RA3 Allied defense and it seems more modders want that.


Messages In This Thread
DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 22.07.2010, 20:27:28
RE: DFD: 360 vs. 655, 945 vs. 603 - by Beowulf - 23.07.2010, 01:53:34
RE: DFD: 360 vs. 655, 945 vs. 603 - by MRMIdAS - 23.07.2010, 23:56:55
RE: DFD: 360 vs. 655, 945 vs. 603 - by Orac - 24.07.2010, 01:34:03
RE: DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 28.07.2010, 23:21:54
RE: DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 06.08.2010, 04:27:02
RE: DFD: 360 vs. 655, 945 vs. 603 - by AlexB - 06.08.2010, 17:42:53
RE: DFD: 360 vs. 655, 945 vs. 603 - by Renegade - 07.08.2010, 06:57:56



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