28.07.2010, 01:54:54
Fight 1
Obviously nobody likes the Weather Effects. Even if AltNextMission isn't a descriptive name for the feature requested it gets my vote.
Seeing the map progression screen in RA1 gave you a clue how far you progressed in the campaign. Allied countries falling into the hands of the enemy. Or the soviets being fought back more and more -- and you got alternative missions. In TS it was a nice feature: "I we take that supply base out first, it will be a lot easier to get to the crash site".
Fight 2
The temporary side change logic could be used to recreate the Deviator or to have a balanced long-range mind-control weapon. It should be comparatively easy to do this.
Obviously nobody likes the Weather Effects. Even if AltNextMission isn't a descriptive name for the feature requested it gets my vote.
Seeing the map progression screen in RA1 gave you a clue how far you progressed in the campaign. Allied countries falling into the hands of the enemy. Or the soviets being fought back more and more -- and you got alternative missions. In TS it was a nice feature: "I we take that supply base out first, it will be a lot easier to get to the crash site".
Fight 2
The temporary side change logic could be used to recreate the Deviator or to have a balanced long-range mind-control weapon. It should be comparatively easy to do this.