07.08.2010, 19:18:45
Fight 1
Power= on units would be nice, indeed, but I concur that it's not that important to balance. It's just another way to do something fancy.
Tree fires aren't important to gameplay either, but still...
Fight 2
The AI needs to get better. There are already special tags in place to tell it to protect certain buildings with walls but it won't do anything to protect a source of income sitting unprotected on the battlefield.
Infiltration weapons aren't that interesting and they wouldn't benefit as many gamers as the AI Building firebases do.
Power= on units would be nice, indeed, but I concur that it's not that important to balance. It's just another way to do something fancy.
Tree fires aren't important to gameplay either, but still...
Fight 2
The AI needs to get better. There are already special tags in place to tell it to protect certain buildings with walls but it won't do anything to protect a source of income sitting unprotected on the battlefield.
Infiltration weapons aren't that interesting and they wouldn't benefit as many gamers as the AI Building firebases do.