Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
DFD: 418 vs. 209, 972 vs. 240
#11
Fight 1
To make it short: Prism Support. Longer version: I confess, I'm very impatient when it comes to stuff that doesn't work right or too slow. In this case it does not have to be slow, but it is, by design. While using a one-click exit method might be a little harsh and is prone to user error, there are other ways to achieve a better user experience. One could think about removing the button animations so they won't slide out/in. This doesn't remove any steps, but makes the exit procedure faster. Or one could check for the Shift or Control key whenever an exit button is clicked and quit the game instead of going to the parent menu. This isn't that error prone for you have to press a key to get that feature, and even if you press it by accident, you get a prompt to verify. If this isn't fast enough, use your computer's reset button.

Fight 2
Tanks can already overpower the Tesla Coils. This is about altering the overpowering logic. I'm not fond of the idea to over-do this logic as it might be very hard to get it right. Currently, Tesla Coils get a larger range if overpowered. Should this be customizable with tags or should the game just switch to Secondary as it does now. Fixed weapon damage addition, multiplication with a factor, or both? Having OverPowerType=Prism to prevent Tesla Troopers from overpowering Prism Towers? Should Prims Towers also stay online if it has two overpowerers or should this be customizable? This logic can quickly become a monster. Changing the building type when overpowered? What if the overpowered building has another overpowered building type set? Then, should the building change type every frame? A nightmare, and I have just started thinking about it. More from the top of my head: What if EMP'd? Changing types would remove that or it will have to copy every important property like Iron Curtain/Force Shield timers. Should there be more than two overpower weapons? There are only two slots and Prisms use one to shoot and one to support, no room for another. Support PrimaryOverpowered=AssaultBolt? Then, PrimaryOverpowered2=FuckingBigBolt? And if there are more weapon slots added? And all that to expand this logic to Prism Towers. A nightmare, indeed. I better stop.

Changing the look depending on site is a very nice little feature. Turrets, WaterVoxels and Barrels will potentially make it more complicated, but there is no point to have lots and lots of duplicate code to create a brownish Grizzly for Yuri and a shiny Magnetron for the Allies. If all other properties stay the same, this would be a beautiful way to have less AI and TeamTypes code. The initial owner's look is used. One ID, one tank, type select for free.


Messages In This Thread
DFD: 418 vs. 209, 972 vs. 240 - by Renegade - 18.07.2010, 23:00:59
RE: DFD: 418 vs. 209, 972 vs. 240 - by mt. - 19.07.2010, 00:39:38
RE: DFD: 418 vs. 209, 972 vs. 240 - by Darkstorm - 19.07.2010, 01:55:59
RE: DFD: 418 vs. 209, 972 vs. 240 - by MRMIdAS - 19.07.2010, 17:43:02
RE: DFD: 418 vs. 209, 972 vs. 240 - by WoRmINaToR - 19.07.2010, 17:47:39
RE: DFD: 418 vs. 209, 972 vs. 240 - by Nighthawk - 19.07.2010, 20:17:38
RE: DFD: 418 vs. 209, 972 vs. 240 - by WoRmINaToR - 20.07.2010, 00:21:16
RE: DFD: 418 vs. 209, 972 vs. 240 - by Darkstorm - 20.07.2010, 20:24:06
RE: DFD: 418 vs. 209, 972 vs. 240 - by AlexB - 22.07.2010, 07:27:38
RE: DFD: 418 vs. 209, 972 vs. 240 - by DCoder - 22.07.2010, 11:04:27
RE: DFD: 418 vs. 209, 972 vs. 240 - by Renegade - 23.07.2010, 00:56:42
RE: DFD: 418 vs. 209, 972 vs. 240 - by DCoder - 06.08.2010, 06:27:21
RE: DFD: 418 vs. 209, 972 vs. 240 - by Renegade - 06.08.2010, 06:36:04



Users browsing this thread: 1 Guest(s)