19.07.2010, 17:47:39
(This post was last modified: 19.07.2010, 17:49:19 by WoRmINaToR.)
@Darkstorm Overpowering changes 2 things: 1) If only 1 trooper is overpowering it, change to the secondary weapon (which has increased range and GREATLY increased damage) and 2), if more than 3 are powering it, the tower stays functional even in a low power situation.
You also presented a nice workaround for issue 972, one I hadn't thought of entirely... While it could lead to a nightmare of NCO bugs if a single mistake is made, it IS still a fully functional workaround, thus there is little need for this.
So for my actual thoughts on the issues:
Fight One:
This is not a very good fight, because one is complete nonsense, and the other has already been eclipsed by issue 340. However I definitely think if you are a fat lazy ass enough to actually want issue 418, then you clearly shouldn't be doing something that takes as much patience as modding takes sometimes.
Thus, I support issue #209, even if it will be simply covered by issue #340 anyways.
(BTW guys, un-hardcoding the prism support beam wouldn't necessarily be for more types of prism towers, since they would still be firing lasers, however it would be for something like a tesla coil supporting a tesla coil, or you could un-hardcode the IsBigLaser=yes and IsHouseColor=yes that is currently forced on the prism tower's support beam.)
Fight Two:
As dark said above this one isn't much of a fight. There is a highly efficient workaround that he presented for issue 972, and I personally would also like to see expansion done on the overpowering logic, something I'd like to use in my mod.
That said, I support #240.
You also presented a nice workaround for issue 972, one I hadn't thought of entirely... While it could lead to a nightmare of NCO bugs if a single mistake is made, it IS still a fully functional workaround, thus there is little need for this.
So for my actual thoughts on the issues:
Fight One:
This is not a very good fight, because one is complete nonsense, and the other has already been eclipsed by issue 340. However I definitely think if you are a fat lazy ass enough to actually want issue 418, then you clearly shouldn't be doing something that takes as much patience as modding takes sometimes.
Thus, I support issue #209, even if it will be simply covered by issue #340 anyways.
(BTW guys, un-hardcoding the prism support beam wouldn't necessarily be for more types of prism towers, since they would still be firing lasers, however it would be for something like a tesla coil supporting a tesla coil, or you could un-hardcode the IsBigLaser=yes and IsHouseColor=yes that is currently forced on the prism tower's support beam.)
Fight Two:
As dark said above this one isn't much of a fight. There is a highly efficient workaround that he presented for issue 972, and I personally would also like to see expansion done on the overpowering logic, something I'd like to use in my mod.
That said, I support #240.