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Hardlinks?
#1
Recently I stumpled upon this page, which describes the poorly documented symbolic and hard link feature in Windows 2000+, which is well known in the Unix world: http://shell-shocked.org/article.php?id=284

In my opinion, implementing this in LaunchBase instead of the "file copy"-method would have several advantages:
  • General speedup
  • Crashes won't screw LaunchBase since it doesn't need to copy changed files (like savegames) back into the mods directory or delete any files in order to run normally again
  • It even works across a LaunchBase reinstall!

Marshall, what do you think about this idea? Is it even possible to implement with VisualBasic? Also I don't know how YR will react to symbolic/hard links but I think at least hard links should't be a problem.

[offtopic]Scheiße ist mein Englisch eingerostet Unhappy[/offtopic]
[Image: osen2o7mpmm4jg1fs0.jpg]
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Messages In This Thread
Hardlinks? - by gordon-creAtive - 05.07.2010, 09:45:16
RE: Hardlinks? - by DCoder - 05.07.2010, 12:35:47
RE: Hardlinks? - by Renegade - 05.07.2010, 14:14:50
RE: Hardlinks? - by AlexB - 05.07.2010, 14:28:22
RE: Hardlinks? - by Nighthawk - 05.07.2010, 19:16:00
RE: Hardlinks? - by Blade - 06.07.2010, 10:48:12



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