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Tiberian Sun: UMP (Version 0.2 Released!)
#6
Impossible unfortunately. There are a couple of work-arounds I've thought of like creating a new explosion using the frames from the Death Animation but that would be problematic for Remap color, so I find it best just to remove the two tags (DeathFrames= and DeathFrameRate=) completely since the Death Animation is bugged altogether, sometimes the Cyborg Reaper would get up and walk for a while after it had died then randomly blow up. Wtf
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RE: Tiberian Sun: UMP (Version 0.2 Released!) - by Aro - 03.07.2010, 20:24:53



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