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Discuss: Survivor.Count
#2
regarding the "Imagine we do code it so that Pilots and Passengers add up, and say the Pilot is a Chrono Legionaire.
Imagine how frustrating it is to the enemy to destroy 2100 credits worth of equipment, and the player just shrugs it off and bodyguards the CLEG with his new squad of GIs."

that would make for a pretty badly balanced mod, yes it's possible, but so's giving a GI a sniper rifle with a 255 range and 1000% verses.

IMO defaults should be one pilot, and pilot survivor logic should calculate survival chance on a per-pilot basis, so a plane with 2 pilots and a 75% survival chance, each of those pilots should have that calculated separately.

using this logic on passengers is entirely optional, but I'd sway in the direction of having a flag to control that too, something along the lines of Survivor.IndividualPassenger= and even a Survivor.IndividualPilot= tag should people want it.
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Messages In This Thread
Discuss: Survivor.Count - by Renegade - 26.09.2009, 22:52:24
RE: Discuss: Survivor.Count - by MRMIdAS - 26.09.2009, 23:35:08
RE: Discuss: Survivor.Count - by Renegade - 27.09.2009, 00:15:34
RE: Discuss: Survivor.Count - by Lt Albrecht - 27.09.2009, 00:51:04
RE: Discuss: Survivor.Count - by MRMIdAS - 27.09.2009, 05:25:42
RE: Discuss: Survivor.Count - by Modder666 - 28.09.2009, 03:06:49
RE: Discuss: Survivor.Count - by mt. - 28.09.2009, 04:53:42
RE: Discuss: Survivor.Count - by Renegade - 28.09.2009, 05:22:53
RE: Discuss: Survivor.Count - by mt. - 28.09.2009, 06:11:30
RE: Discuss: Survivor.Count - by Renegade - 28.09.2009, 07:03:19
RE: Discuss: Survivor.Count - by Renegade - 28.09.2009, 21:47:26
RE: Discuss: Survivor.Count - by eva-251 - 29.09.2009, 02:10:58
RE: Discuss: Survivor.Count - by Renegade - 29.09.2009, 02:34:08
RE: Discuss: Survivor.Count - by Tempest - 02.10.2009, 11:57:40
RE: Discuss: Survivor.Count - by Renegade - 03.10.2009, 05:08:29



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