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Me fail english, thats unpossible!
#1
I'm involved in a thread at PPM here where Dutchy is relaying a message basically saying that I am wrong in some way about either what I've said in the thread or my implementation of the tunnel tiles in the TX (its exceptionally vague... ). I'm just curious if anyone has any idea to what they are referring so I can 1. fix a problem if its with the TX or 2. correct what I am saying if I got some specific wrong or confused. While this is slightly motivated by my own arrogance (me wrong? NEVER!), I'd also like to be able to correct/fix whatever it is as a kind of "f**k Icy we don't need him if he's going to be a tool" as well.

I believe there was some issue with early versions of the tunnel tiles where the terrain behaved differently to what was set. I'm not sure if the problem was with what I'd done to the tiles or (more likely) a bug in TMP editor. I also don't recall if they got fixed or were going to be fixed by MetalMario who had a large number of additions to the TX in development which never got finished. Any insight would be appreciated by anyone in the know Wink

Edit:
On rereading the thread, it might relate to me telling Dutchy that Tunnel logic was not broken in RA2/YR at the exe level and didn't need a patch.
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Messages In This Thread
Me fail english, thats unpossible! - by Blade - 15.05.2009, 00:40:49
RE: Me fail english, thats unpossible! - by Blade - 15.05.2009, 09:26:53
RE: Me fail english, thats unpossible! - by mt. - 16.05.2009, 01:10:15
RE: Me fail english, thats unpossible! - by Guest - 03.06.2009, 09:13:59
RE: Me fail english, thats unpossible! - by Blade - 03.06.2009, 11:45:18
RE: Me fail english, thats unpossible! - by Guest - 03.06.2009, 14:41:00
RE: Me fail english, thats unpossible! - by Blade - 04.06.2009, 10:27:22
RE: Me fail english, thats unpossible! - by Blade - 05.06.2009, 09:31:59



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