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100 unit bug not happening?
#1
Hi,

A day ago I was looking over my rulesmd.ini when I noticed that my VehicleTypes list was still the same as the original, so I reorganized it so I could put more units in to avoid the 100-unit bug. However, due to doing that at 1:30AM in the morning, I made a mistake and put in 206=DTRUCK, which is the demolition truck.
I fired up the game on Stacked Odds, and then suddenly when I tried to view the enemy's base, my YR shut down, and it wasn't an internal error. I had recently installed PockPatch 1.07. The game just shut down. The except.txt didn't have any usable information, because it hadn't been modified, according to Windows.
However, the AI was sending rushes and rushes of tanks, and there were 2 Libyan AIs on the field. So why didn't they non-stop build Demo Trucks? I'm sure they didn't, because all 6 computers were attacking me.
The only place where DTRUCK is mentioned other than in the [DTRUCK] and [VehicleTypes] section is in the SecretUnits= tag. Would the SecretUnits= tag have caused the AI to work normally? But that doesn't seem right.
So, what happened? I have yet to test whether the same unidentified automatic game closure happens with the VehicleTypes listing corrected. I also am modifying the UMP rulesmd.ini. Any....hypothesises(sp?)?
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Messages In This Thread
[No subject] - by Guest - 13.11.2005, 04:41:49
[No subject] - by DCoder - 13.11.2005, 09:56:30
[No subject] - by Bobingabout - 14.11.2005, 11:36:29
[No subject] - by DCoder - 14.11.2005, 12:32:20



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