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Firestorm Wall quirks
#1
Okay, now I'm confused. I just played TS 2.03 with Firestorm active. The firestorm wall was completely useless at stopping any projectiles coming through. All it did was sit there and block the pathfinding. And incinerate any units that were sitting on it when it activated. No matter what, I couldn't get it to stop any projectiles, IgnoresFirestorm=no didn't help at all, nor did any other ideas I tried: all projectiles, from RPG Tower and NOD Lasers through Vulcans and Tick Tanks to Cyborg Commando and Grenade Thrower, all went right through it. Am I dreaming or is this how it is supposed to work?

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Messages In This Thread
Firestorm Wall quirks - by DCoder - 08.02.2009, 18:59:32
RE: Firestorm Wall quirks - by Apollo - 08.02.2009, 19:19:36
RE: Firestorm Wall quirks - by MRMIdAS - 09.02.2009, 02:53:05
RE: Firestorm Wall quirks - by Apollo - 10.02.2009, 13:28:32
RE: Firestorm Wall quirks - by DCoder - 08.02.2009, 19:28:53
RE: Firestorm Wall quirks - by Guest - 09.02.2009, 14:27:27
RE: Firestorm Wall quirks - by Guest - 05.03.2009, 19:30:59
RE: Firestorm Wall quirks - by MRMIdAS - 05.03.2009, 22:37:37
RE: Firestorm Wall quirks - by DCoder - 05.03.2009, 22:50:07
RE: Firestorm Wall quirks - by MRMIdAS - 06.03.2009, 03:20:04
RE: Firestorm Wall quirks - by Blade - 06.03.2009, 17:27:30
RE: Firestorm Wall quirks - by Lt Albrecht - 07.03.2009, 19:56:39
RE: Firestorm Wall quirks - by Apollo - 07.03.2009, 21:20:06
RE: Firestorm Wall quirks - by Lt Albrecht - 10.03.2009, 22:56:15



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