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DockingOffset0
#3
1st - the quote, its not a quote its from the MODENC. If you want me to put quotes around it, fine I will, point taken and will remember

2nd - the planes, they are the same size as the regular planes from the game. The name escapes me because I have deleted all the regular stuff from the game. Note on screen shots taken will remember for future posts.

3rd code - I have no idea what you mean by that since the post is labeled DockingOffset and figure someone could put 2 and 2 together. I figured by me listing what code I used and saying 2 plans overlap someone would say your code is wrong and point out my error

4th MODENC - I find the descriptions a little vague, since being blasted (warranted or not depending on how you look at it) by DCoder I have examined what I am doing and trying to figure any possible Keyword for my problem. Just like the AI trigger for AI production, nothing seemed to work. Up until about 1/2 hour ago nothing worked for my nephew until I used a script editor, made my own script and placed it in the map and then the INI protection was disabled. Have to wait and see what happens when I get finished working on my Berlin Map.

5th - I am not trying to piss anyone off (despite my sig saying so) I am just trying to learn. I get frustrated when someone says try this site and there is no information that pertains to my question or the answer is vague. It also ticks me off to no end when they say google it. I read that response and think "thank you Sherlock, I would have never thought of that." I have googled stuff a million things and I come back with nothing relevant to my questions. I am gonna have to examine the maps in the mods that were downloaded for some help, but what I have seen I don't think anyone has single player map in their mods, can't remember been maybe a year since I have installed any mods, except blitzkrieg 2. I know thats not RA2/Yuri. Since the fall of Cannis.net I have not seen SP tuts. I'm gonna be taking 2 weeks away from the forums to finish work on Europe based maps so I won't be asking any questions

Suggestion:


I have seen different forums on different topics and something I notice is the way the forums are laid out. A suggestion for the forums. Revamp the layout. When you click on a game tag such as Red Alert 2/Yuri have sub topics:


Shps

1) a link to download the Shp creator

Topic Threads
discussion on how to create

Vxl/Hva
1) a link to download the Vxl/Hva creator

Topic Threads
discussion on how to create

AI editing
questions on editing the multi player AI


Single Player Maps
questions on editing or creating of SPM, creating or editing the AI (SPM ONLY)

All INI files
questions on how to edit or create these files


XCC Utilites

1) A link to where these can be downloaded

Topic Threads
question on how to use these


Tutorials

Topic Threads
break each type of tutorial in to its own sub topic

How to create, edit Shps or put them in the game
How to create, edit Vxl/Hva or put them in the game
AI (MP)
Creating sounds
creating tileset
AI (SP)
how to extract files

MODENC

it would be a link to

Terrain Editing

A link to download the Tmp Editor
A link to download the Tmp Builder

Topic Threads
modifying or creating tilesets



Make people put the correct name as the topic, no HELP ME PLZ, or I have a question. Let people who are not a little more specific in what they are trying to do that their topic will be deleted..
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Messages In This Thread
DockingOffset0 - by Nikademis Von Hisson - 05.01.2009, 04:00:24
RE: DockingOffset0 - by Renegade - 05.01.2009, 09:00:30
RE: DockingOffset0 - by Nikademis Von Hisson - 05.01.2009, 10:52:41
RE: DockingOffset0 - by Renegade - 05.01.2009, 12:01:02
RE: DockingOffset0 - by mt. - 06.01.2009, 19:03:59
RE: DockingOffset0 - by DCoder - 06.01.2009, 21:18:18
RE: DockingOffset0 - by mt. - 06.01.2009, 23:07:44
RE: DockingOffset0 - by Renegade - 07.01.2009, 06:08:42



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